{"id":12037,"date":"2026-10-11T23:03:48","date_gmt":"2026-10-11T22:03:48","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=12037"},"modified":"2026-10-11T23:05:23","modified_gmt":"2026-10-11T22:05:23","slug":"spiritus-astrum-p0-ea1-p1675-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-ea1-p1675-early-access\/","title":{"rendered":"Spiritus Astrum [P0-EA1]: p1675: Early Access"},"content":{"rendered":"\n<p>Spiritus Astrum should be transiting to Free early next week, so I have been working on improvements and bug fixes for the game so that it will hopefully be more stable and bug-free when the price change occurs.<\/p>\n\n\n\n<p>I have added a full-featured bug reporter to the game that allows players to submit log files (If they choose to) automatically.<\/p>\n\n\n\n<p>I have also made several improvements, mostly to the single-player survival modes, such as allowing the valkyrie fighter to spawn at random in the world, and improving the docking\/undocking system.<\/p>\n\n\n\n<p>I have improved the LLM frontend in the game, and added very preliminary support for remote access to OpenAI&#8217;s API. This feature is still in beta however.<\/p>\n\n\n\n<p>I have fixed an issue with players saves breaking after some updates. This was caused by steam replacing the local server database with a blank version when the server-side database file was modified. I have fixed this by storing all databases and player saves in the persistent data path directory, which is where they should have been.<\/p>\n\n\n\n<p>There have also been a lot of minor improvements and fixes to the UI, and other systems, as well as improvements to the multiplayer server code.<\/p>\n\n\n\n<p>Players can leave marker beacons in multiplayer mode now too.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<html>\n<head>\n<style>\n.gallery {\n  display: grid;\n  grid-template-columns: 1fr 1fr; \/* 2 columns *\/\n  gap: 10px;\n}\n\n.gallery-item {\n  border: 1px solid #ccc;\n}\n\n.gallery-item:hover {\n  border: 1px solid #777;\n}\n\n.gallery-item img {\n  width: 100%;\n  height: auto;\n  display: block;\n}\n<\/style>\n<\/head>\n<body>\n\n\n<div class=\"gallery\">\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/sGTgy9I.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/sGTgy9I.jpeg\">\n    <\/a>\n  <\/div>\n\n   <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/TqMbMOC.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/TqMbMOC.jpeg\">\n    <\/a>\n<\/div>\n\n\n\n<\/div>\n\n<\/body>\n<\/html>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>Spiritus Astrum should be transiting to Free early next week, so I have been working on improvements and bug fixes for the game so that it will hopefully be more stable and bug-free when the price change occurs. I have added a full-featured bug reporter to the game that allows players to submit log files [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[57,17,10,34,11],"tags":[],"class_list":["post-12037","post","type-post","status-publish","format-standard","hentry","category-ea1","category-p-0","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/12037"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=12037"}],"version-history":[{"count":6,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/12037\/revisions"}],"predecessor-version":[{"id":12043,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/12037\/revisions\/12043"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=12037"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=12037"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=12037"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}