{"id":11865,"date":"2026-08-02T16:39:20","date_gmt":"2026-08-02T15:39:20","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11865"},"modified":"2026-08-09T15:39:39","modified_gmt":"2026-08-09T14:39:39","slug":"spiritus-astrum-p0-b14-p1663-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b14-p1663-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B14]: p1663: Towards Early Access"},"content":{"rendered":"\n<p>I have made many improvements to the game, and fixed many bugs.<br><br>The game balancing during combat has been improved, and I have made improvements to the physics code, and movement. I have improved the control system layout, and added basic joystick support.<\/p>\n\n\n\n<p>The campaign story triggers have been tested and further improved, and I have added visible navigation paths to complex interiors to aid in navigation (Activating the in-game radar also displays any nav paths that are available). This makes it much easier for the player to navigate within interiors.<\/p>\n\n\n\n<p>I also fixed a complex longstanding bug that was causing some items to rotate incorrectly when placed far from the player, as well as another bug with rotating the jetpack at certain angles.<\/p>\n\n\n\n<p>I have also wired up several of the games unlockable abilities\/traits\/skills. Not all will be done in Early Access, but I am going to add as many as I can. The skills system in the game has also been tested and improved.<\/p>\n\n\n\n<p>Finally, I have improved the weapon reload system so that weapons now reload automatically, even if ammunition is not equipped in the item slots. This makes combat and gameplay easier.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<html>\n<head>\n<style>\n.gallery {\n  display: grid;\n  grid-template-columns: 1fr 1fr; \/* 2 columns *\/\n  gap: 10px;\n}\n\n.gallery-item {\n  border: 1px solid #ccc;\n}\n\n.gallery-item:hover {\n  border: 1px solid #777;\n}\n\n.gallery-item img {\n  width: 100%;\n  height: auto;\n  display: block;\n}\n<\/style>\n<\/head>\n<body>\n\n\n<div class=\"gallery\">\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/a62CUjx.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/a62CUjx.jpeg\">\n    <\/a>\n  <\/div>\n\n\n    <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/AUrIQmp.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/AUrIQmp.jpeg\">\n    <\/a>\n<\/div>\n  \n\n      <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/imhhenJ.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/imhhenJ.jpeg\">\n    <\/a>\n<\/div>\n  \n      <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/A1rEwEd.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/A1rEwEd.jpeg\">\n    <\/a>\n<\/div>\n\n<\/div>\n\n<\/body>\n<\/html>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have made many improvements to the game, and fixed many bugs. The game balancing during combat has been improved, and I have made improvements to the physics code, and movement. I have improved the control system layout, and added basic joystick support. The campaign story triggers have been tested and further improved, and I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17,56,10,34,11],"tags":[],"class_list":["post-11865","post","type-post","status-publish","format-standard","hentry","category-p-0","category-p0-b14","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11865"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11865"}],"version-history":[{"count":6,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11865\/revisions"}],"predecessor-version":[{"id":11879,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11865\/revisions\/11879"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11865"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11865"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}