{"id":11720,"date":"2026-05-24T17:46:50","date_gmt":"2026-05-24T16:46:50","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11720"},"modified":"2026-05-24T17:46:52","modified_gmt":"2026-05-24T16:46:52","slug":"spiritus-astrum-p0-b14-p1552-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b14-p1552-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B14]: p1552: Towards Early Access"},"content":{"rendered":"\n<p>I have added nav objects to assist the player in moving around on board their capital ship, and I have fixed some issues with the ally and enemy AI.<\/p>\n\n\n\n<p>A minor issue with the players missiles not registering collision with enemies under some circumstances was also fixed.<\/p>\n\n\n\n<p>I have also done another complete retest of the third campaign, which uncovered some more, mostly minor bugs, as well as some balancing issues.<\/p>\n\n\n\n<p>Most of these have now been fixed too. I should be ready to move on to the next phase of testing soon.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<html>\n<head>\n<style>\n.gallery {\n  display: grid;\n  grid-template-columns: 1fr 1fr; \/* 2 columns *\/\n  gap: 10px;\n}\n\n.gallery-item {\n  border: 1px solid #ccc;\n}\n\n.gallery-item:hover {\n  border: 1px solid #777;\n}\n\n.gallery-item img {\n  width: 100%;\n  height: auto;\n  display: block;\n}\n<\/style>\n<\/head>\n<body>\n\n\n<div class=\"gallery\">\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/IAxhpe7.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/IAxhpe7.jpeg\">\n    <\/a>\n  <\/div>\n\n\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/OwCjqQ7.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/OwCjqQ7.jpeg\">\n    <\/a>\n<\/div>\n\n\n    <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/gvSl74V.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/gvSl74V.jpeg\">\n    <\/a>\n<\/div>\n\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/Lsm6Rwk.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Lsm6Rwk.jpeg\">\n    <\/a>\n<\/div>\n\n  \n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/6ZoJkD9.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/6ZoJkD9.jpeg\">\n    <\/a>\n<\/div>\n\n \n\n\n<\/div>\n\n<\/body>\n<\/html>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have added nav objects to assist the player in moving around on board their capital ship, and I have fixed some issues with the ally and enemy AI. A minor issue with the players missiles not registering collision with enemies under some circumstances was also fixed. I have also done another complete retest of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17,56,10,34,11],"tags":[],"class_list":["post-11720","post","type-post","status-publish","format-standard","hentry","category-p-0","category-p0-b14","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11720"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11720"}],"version-history":[{"count":4,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11720\/revisions"}],"predecessor-version":[{"id":11724,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11720\/revisions\/11724"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11720"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11720"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11720"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}