{"id":11619,"date":"2026-05-10T23:54:52","date_gmt":"2026-05-10T22:54:52","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11619"},"modified":"2026-05-10T23:57:41","modified_gmt":"2026-05-10T22:57:41","slug":"spiritus-astrum-p0-b14-p1550-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b14-p1550-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B14]: p1550: Towards Early Access"},"content":{"rendered":"\n<p>I have added some improvements to the existing NPCAI and Companion AI systems, and improved the filtering of objects on the HUD, and I have made some improvements to the mission triggers in the third campaign.<\/p>\n\n\n\n<p>I also completed another full retest of the third campaign. Even though I did discover some new bugs, the retest only took two days, since the campaign is becoming much more stable with each run.<\/p>\n\n\n\n<p>I have already fixed many of the bugs discovered in the last test rung, they were mainly minor issues. I have also made some improvements to the game, such as line of sight checks when locking missiles onto targets, etc.<\/p>\n\n\n\n<p>Thre are still some long standing issues with the project, which I will need to track down and fix eventually.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<html>\n<head>\n<style>\n.gallery {\n  display: grid;\n  grid-template-columns: 1fr 1fr; \/* 2 columns *\/\n  gap: 10px;\n}\n\n.gallery-item {\n  border: 1px solid #ccc;\n}\n\n.gallery-item:hover {\n  border: 1px solid #777;\n}\n\n.gallery-item img {\n  width: 100%;\n  height: auto;\n  display: block;\n}\n<\/style>\n<\/head>\n<body>\n\n\n<div class=\"gallery\">\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/shGjUYT.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/shGjUYT.jpeg\">\n    <\/a>\n  <\/div>\n\n\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/H3ryGJY.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/H3ryGJY.jpeg\">\n    <\/a>\n<\/div>\n\n\n    <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/ggyfXce.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ggyfXce.jpeg\">\n    <\/a>\n<\/div>\n\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/dXWqRGv.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/dXWqRGv.jpeg\">\n    <\/a>\n<\/div>\n\n  \n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/Y9N03cI.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Y9N03cI.jpeg\">\n    <\/a>\n<\/div>\n\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/815Y555.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/815Y555.jpeg\">\n    <\/a>\n<\/div>\n\n\n<\/div>\n\n<\/body>\n<\/html>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have added some improvements to the existing NPCAI and Companion AI systems, and improved the filtering of objects on the HUD, and I have made some improvements to the mission triggers in the third campaign. I also completed another full retest of the third campaign. Even though I did discover some new bugs, the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17,56,10,34,11],"tags":[],"class_list":["post-11619","post","type-post","status-publish","format-standard","hentry","category-p-0","category-p0-b14","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11619"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11619"}],"version-history":[{"count":8,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11619\/revisions"}],"predecessor-version":[{"id":11630,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11619\/revisions\/11630"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11619"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11619"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11619"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}