{"id":11604,"date":"2026-05-03T17:49:59","date_gmt":"2026-05-03T16:49:59","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11604"},"modified":"2026-05-10T20:09:52","modified_gmt":"2026-05-10T19:09:52","slug":"spiritus-astrum-p0-b13-p1549-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b13-p1549-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B14]: p1549: Towards Early Access"},"content":{"rendered":"\n<p>I have fixed almost all of the bugs that I needed to fix after the last test run.<br><br>One of the main improvements was to add better support for AI navigation when the player is within a complex structure (Ie, when the player could be above or below the AI, etc).<\/p>\n\n\n\n<p>I also made several other improvements to the AI combat system, although there is more work needed here.<\/p>\n\n\n\n<p>Once the main bugs from the last test run were fixed, I completed another full test run.<\/p>\n\n\n\n<p>This uncovered quite a few new bugs, including some more serious ones.<\/p>\n\n\n\n<p>The main issue I ran into was an issue with the players capital ship paging when the player was still on board. This has been fixed.<\/p>\n\n\n\n<p>Other than that, the testing went well, despite the bugs that were uncovered.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<html>\n<head>\n<style>\n.gallery {\n  display: grid;\n  grid-template-columns: 1fr 1fr; \/* 2 columns *\/\n  gap: 10px;\n}\n\n.gallery-item {\n  border: 1px solid #ccc;\n}\n\n.gallery-item:hover {\n  border: 1px solid #777;\n}\n\n.gallery-item img {\n  width: 100%;\n  height: auto;\n  display: block;\n}\n<\/style>\n<\/head>\n<body>\n\n\n<div class=\"gallery\">\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/Tz13wNr.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Tz13wNr.jpeg\">\n    <\/a>\n  <\/div>\n\n\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/KAtMgy0.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/KAtMgy0.jpeg\">\n    <\/a>\n<\/div>\n\n\n    <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/mU3Tb6d.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/mU3Tb6d.jpeg\">\n    <\/a>\n<\/div>\n\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/tHz8Ypw.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/tHz8Ypw.jpeg\">\n    <\/a>\n<\/div>\n\n  \n\n\n\n<\/div>\n\n<\/body>\n<\/html>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have fixed almost all of the bugs that I needed to fix after the last test run. One of the main improvements was to add better support for AI navigation when the player is within a complex structure (Ie, when the player could be above or below the AI, etc). I also made several [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17,56,10,34,11],"tags":[],"class_list":["post-11604","post","type-post","status-publish","format-standard","hentry","category-p-0","category-p0-b14","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11604"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11604"}],"version-history":[{"count":13,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11604\/revisions"}],"predecessor-version":[{"id":11623,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11604\/revisions\/11623"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11604"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11604"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11604"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}