{"id":11500,"date":"2026-03-22T08:25:17","date_gmt":"2026-03-22T08:25:17","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11500"},"modified":"2026-04-01T03:13:05","modified_gmt":"2026-04-01T02:13:05","slug":"spiritus-astrum-p0-b13-p1542-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b13-p1542-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B13]: p1542: Towards Early Access"},"content":{"rendered":"\n<p>I have added a new filter mode to the shuttle&#8217;s guis that allows the player to scan for mission objectives. This is vital in eliminating visual clutter while the player is trying to navigate to the next objective.<\/p>\n\n\n\n<p>I have also fixed some bugs with the filter and nav systems, and made some other improvements.<\/p>\n\n\n\n<p>Some longstanding bugs with the NPC and Creature AI have also been fixed. There were issues with the AI floating in the air in some cases.<\/p>\n\n\n\n<p>Finally, a bug with the SQL server was also fixed.<\/p>\n\n\n\n<p>The next major improvement that I need to make will be the balancing and tweaking of the game. Currently, the difficulty is much too high. I need to balance the projectile speeds, damage values, and the shields and hull strength values, etc. This will not be difficult, but it will be time consuming.<\/p>\n\n\n\n<p>I have also made some improvements to the art for the game. For Early Access, the art is going to be very basic, so I have not spent much time on this. I will be replacing the art later, when I get more time.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<html>\n<head>\n<style>\n.gallery {\n  display: grid;\n  grid-template-columns: 1fr 1fr; \/* 2 columns *\/\n  gap: 10px;\n}\n\n.gallery-item {\n  border: 1px solid #ccc;\n}\n\n.gallery-item:hover {\n  border: 1px solid #777;\n}\n\n.gallery-item img {\n  width: 100%;\n  height: auto;\n  display: block;\n}\n<\/style>\n<\/head>\n<body>\n\n\n\n\n\n\n<div class=\"gallery\">\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/R7FCh7r.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/R7FCh7r.jpeg\">\n    <\/a>\n  <\/div>\n\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/R0tLk49.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/R0tLk49.jpeg\">\n    <\/a>\n  <\/div>\n\n\n\n\n\n\n<\/div>\n\n<\/body>\n<\/html>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have added a new filter mode to the shuttle&#8217;s guis that allows the player to scan for mission objectives. This is vital in eliminating visual clutter while the player is trying to navigate to the next objective. I have also fixed some bugs with the filter and nav systems, and made some other improvements. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,55,10,34,11],"tags":[],"class_list":["post-11500","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-b13","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11500"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11500"}],"version-history":[{"count":12,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11500\/revisions"}],"predecessor-version":[{"id":11532,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11500\/revisions\/11532"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11500"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11500"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11500"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}