{"id":11437,"date":"2026-02-22T15:44:23","date_gmt":"2026-02-22T15:44:23","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11437"},"modified":"2026-02-22T15:46:46","modified_gmt":"2026-02-22T15:46:46","slug":"spiritus-astrum-p0-b13-p1538-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b13-p1538-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B13]: p1538: Towards Early Access"},"content":{"rendered":"\n<p>I have finished some more testing and debugging, mostly bugs that I discovered during the last test run.<\/p>\n\n\n\n<p>I have also made some improvements to the mission selection UI&#8217;s and logic for the third campaign, which makes it a lot easier to use and more reliable.<\/p>\n\n\n\n<p>There were also some new bugs that I discovered while working on the improvements, which were also mostly fixed.<\/p>\n\n\n\n<p>I have spent more time on the checkpoint saving system, and I have added more and better checkpoints, to allow easier restoring of the players state after death or restart.<\/p>\n\n\n\n<p>These are more important for the third campaign, because it is more structured and less procedural than the others.<\/p>\n\n\n\n<p>There is still more more needed on the checkpoint system, and likely quite a few edge cases where the game won&#8217;t properly load, but the system seems mostly functional.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<html>\n<head>\n<style>\n.gallery {\n  display: grid;\n  grid-template-columns: 1fr 1fr; \/* 2 columns *\/\n  gap: 10px;\n}\n\n.gallery-item {\n  border: 1px solid #ccc;\n}\n\n.gallery-item:hover {\n  border: 1px solid #777;\n}\n\n.gallery-item img {\n  width: 100%;\n  height: auto;\n  display: block;\n}\n<\/style>\n<\/head>\n<body>\n\n<div class=\"gallery\">\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/uarh0j8.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/uarh0j8.jpeg\">\n    <\/a>\n  <\/div>\n\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/mHMSZJW.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/mHMSZJW.jpeg\">\n    <\/a>\n  <\/div>\n\n  <div class=\"gallery-item\">\n    <a href=\"https:\/\/i.imgur.com\/Qv8i8kD.jpeg\">\n      <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Qv8i8kD.jpeg\">\n    <\/a>\n  <\/div>\n\n\n<\/div>\n\n<\/body>\n<\/html>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have finished some more testing and debugging, mostly bugs that I discovered during the last test run. I have also made some improvements to the mission selection UI&#8217;s and logic for the third campaign, which makes it a lot easier to use and more reliable. There were also some new bugs that I discovered [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,55,10,34,11],"tags":[],"class_list":["post-11437","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-b13","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11437"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11437"}],"version-history":[{"count":5,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11437\/revisions"}],"predecessor-version":[{"id":11443,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11437\/revisions\/11443"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11437"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11437"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11437"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}