{"id":11376,"date":"2025-12-28T18:15:11","date_gmt":"2025-12-28T18:15:11","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11376"},"modified":"2025-12-28T18:15:14","modified_gmt":"2025-12-28T18:15:14","slug":"spiritus-astrum-p0-b12-p1530-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b12-p1530-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B12]: p1530: Towards Early Access"},"content":{"rendered":"\n<p>I have added support for persistent enemies to the game. Now, when an enemy dies (Or surrenders) their body will remain in the world across multiple runs. Their inventory\/loadout will also remain.<\/p>\n\n\n\n<p>I have also made improvements to the client\/server system for persistent objects.<\/p>\n\n\n\n<p>AI Companions now have the ability to draw weapons and engage in combat with enemies, provided that they have a weapon with ammo in their inventory.<\/p>\n\n\n\n<p>Finally, I have made improvements to the GUI system so that the GUI renders over all objects, including grass, etc. There was an issue here before.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<html>\n<head>\n<style>\ndiv.gallery {\n  display: flex;\n  flex-wrap: wrap;\n  justify-content: flex-start;\n}\n\ndiv.gallery-item {\n  margin: 5px;\n  border: 1px solid #ccc;\n  width: 340px;\n}\n\ndiv.gallery-item:hover {\n  border: 1px solid #777;\n}\n\ndiv.gallery-item img {\n  width: 100%;\n  height: auto;\n}\n\ndiv.gallery-item div.desc {\n  padding: 15px;\n  text-align: center;\n}\n<\/style>\n<\/head>\n<body>\n\n<div class=\"gallery\">\n<div class=\"gallery-item\">\n <figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/cNJkfVe.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/cNJkfVe.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<\/div>\n\n<div class=\"gallery\">\n<div class=\"gallery-item\">\n <figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/FbPqTDb.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/FbPqTDb.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<\/div>\n\n<div class=\"gallery\">\n<div class=\"gallery-item\">\n <figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/x0fGTO9.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/x0fGTO9.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<\/div>\n\n<\/div>\n\n<\/body>\n<\/html>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have added support for persistent enemies to the game. Now, when an enemy dies (Or surrenders) their body will remain in the world across multiple runs. Their inventory\/loadout will also remain. I have also made improvements to the client\/server system for persistent objects. AI Companions now have the ability to draw weapons and engage [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,53,10,34,11],"tags":[],"class_list":["post-11376","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b12","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11376"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11376"}],"version-history":[{"count":4,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11376\/revisions"}],"predecessor-version":[{"id":11380,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11376\/revisions\/11380"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}