{"id":11360,"date":"2025-12-14T16:04:12","date_gmt":"2025-12-14T16:04:12","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11360"},"modified":"2025-12-14T16:04:15","modified_gmt":"2025-12-14T16:04:15","slug":"spiritus-astrum-p0-b12-p1528-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b12-p1528-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B12]: p1528: Towards Early Access"},"content":{"rendered":"\n<p>This week, I made very extensive improvements to the character creator and spawner systems.<\/p>\n\n\n\n<p>I added the ability to not only randomise the clothing that NPC&#8217;s can wear (Which was already a feature) but to randomise the materials for each clothing object.<\/p>\n\n\n\n<p>This was extremely tedious, since I had to completely redo the data sets that stored the art objects to add a list of materials as well. This had to be done for each object.<\/p>\n\n\n\n<p>However, this has resulted in far more clothing options being available to the NPCs.<\/p>\n\n\n\n<p>There were some significant issues getting this to work, since the system to load characters dynamically in Spiritus Astrum is complex. I am using an older version of the Morph3D character system, and I am using addressable assets and dynamic loading as well.<\/p>\n\n\n\n<p>There are still some minor bugs with the system, and some improvements that I would like to make, bug generally, it works very well. One limitation is that it is difficult to add &#8220;matching&#8221; content sets (For example, each faction of group has their own distinct clothing style), but this is something that I can add later.<\/p>\n\n\n\n<p>I also added the ability for all &#8220;Companion&#8221; characters to change their outfit dynamically.<\/p>\n\n\n\n<p>This was complex as well, since the verson of MCS I am using lacks some of the necessary functions (These were added in later versions), but I was able to eventually figure this out.<\/p>\n\n\n\n<p>This will be a vital part of the project going forward.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<html>\n<head>\n<style>\ndiv.gallery {\n  display: flex;\n  flex-wrap: wrap;\n  justify-content: flex-start;\n}\n\ndiv.gallery-item {\n  margin: 5px;\n  border: 1px solid #ccc;\n  width: 340px;\n}\n\ndiv.gallery-item:hover {\n  border: 1px solid #777;\n}\n\ndiv.gallery-item img {\n  width: 100%;\n  height: auto;\n}\n\ndiv.gallery-item div.desc {\n  padding: 15px;\n  text-align: center;\n}\n<\/style>\n<\/head>\n<body>\n\n<div class=\"gallery\">\n<div class=\"gallery-item\">\n <figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/kVOYcQP.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/kVOYcQP.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<\/div>\n\n<div class=\"gallery\">\n<div class=\"gallery-item\">\n <figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/2OGzTgS.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/2OGzTgS.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<\/div>\n\n<div class=\"gallery\">\n<div class=\"gallery-item\">\n <figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/bKmXWbz.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/bKmXWbz.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<\/div>\n\n<\/div>\n\n<\/body>\n<\/html>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>This week, I made very extensive improvements to the character creator and spawner systems. I added the ability to not only randomise the clothing that NPC&#8217;s can wear (Which was already a feature) but to randomise the materials for each clothing object. This was extremely tedious, since I had to completely redo the data sets [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,53,10,34,11],"tags":[],"class_list":["post-11360","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b12","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11360"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11360"}],"version-history":[{"count":4,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11360\/revisions"}],"predecessor-version":[{"id":11364,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11360\/revisions\/11364"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11360"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11360"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11360"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}