{"id":11223,"date":"2025-09-28T21:22:17","date_gmt":"2025-09-28T20:22:17","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11223"},"modified":"2025-09-28T21:22:20","modified_gmt":"2025-09-28T20:22:20","slug":"spiritus-astrum-p0-b12-p1516-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b12-p1516-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B12]: p1516: Towards Early Access"},"content":{"rendered":"\n<p>I have created some more artwork for the third campaign. It is, at the moment, mostly placeholder art, but I am working on improving the texturing for large objects.<\/p>\n\n\n\n<p>I believe that I am making progress here.<\/p>\n\n\n\n<p>I have added &#8220;detail textures&#8221; to my artwork in unity, which has helped, and I have created more repeating textures.<\/p>\n\n\n\n<p>I have also added a triplanar texturing shader which has showed some promise as well.<\/p>\n\n\n\n<p>I have also begun another complete retest of the third campaign.<\/p>\n\n\n\n<p>I have finished the first two missions already, and there have been no major issues found. There are still quite a few minor issues, but these have been mostly fixed already.<\/p>\n\n\n\n<p>The new artwork has been integrated with the game, and I have added some new story triggers as well.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/iGZTMK9.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/iGZTMK9.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/VQ8PrAy.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/VQ8PrAy.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/52k4Amk.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/52k4Amk.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/1hkc1fy.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/1hkc1fy.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have created some more artwork for the third campaign. It is, at the moment, mostly placeholder art, but I am working on improving the texturing for large objects. I believe that I am making progress here. I have added &#8220;detail textures&#8221; to my artwork in unity, which has helped, and I have created more [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,53,10,34,11],"tags":[],"class_list":["post-11223","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b12","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11223"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11223"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11223\/revisions"}],"predecessor-version":[{"id":11226,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11223\/revisions\/11226"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11223"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11223"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}