{"id":11182,"date":"2025-08-24T14:08:14","date_gmt":"2025-08-24T13:08:14","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11182"},"modified":"2025-08-24T14:08:18","modified_gmt":"2025-08-24T13:08:18","slug":"spiritus-astrum-p0-b11-p1511-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b11-p1511-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B11]: p1511: Towards Early Access"},"content":{"rendered":"\n<p>I ran into a complex bug while working on the testing for the second campaign.<\/p>\n\n\n\n<p>After some extensive debugging, I was able to apply a solution, but I don&#8217;t know if this solution will work in all cases. I have some more testing to do to verify this. The bug is related to the floating origin system and changing control objects while travelling long distances.<\/p>\n\n\n\n<p>In some cases, the players saved position can be off by about 10 meters, which can leave them floating in the air above the ground. This is not a huge issue, but it does need to be fixed.<\/p>\n\n\n\n<p>I have also made some other improvements, and fixed some other bugs, with the second campaign. Overall, it is working well.<\/p>\n\n\n\n<p>The next step is to continue testing the campaigns, and work on more dialog, story elements, and artwork for them.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/E68EOwx.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/E68EOwx.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/E2bQPHb.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/E2bQPHb.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/u1yELZJ.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/u1yELZJ.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/ysUP1t6.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ysUP1t6.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/uSc0xI3.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/uSc0xI3.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I ran into a complex bug while working on the testing for the second campaign. After some extensive debugging, I was able to apply a solution, but I don&#8217;t know if this solution will work in all cases. I have some more testing to do to verify this. The bug is related to the floating [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,52,10,34,11],"tags":[],"class_list":["post-11182","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b11","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11182"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11182"}],"version-history":[{"count":4,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11182\/revisions"}],"predecessor-version":[{"id":11186,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11182\/revisions\/11186"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11182"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11182"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11182"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}