{"id":11170,"date":"2025-08-10T20:42:25","date_gmt":"2025-08-10T19:42:25","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11170"},"modified":"2025-08-10T20:42:27","modified_gmt":"2025-08-10T19:42:27","slug":"spiritus-astrum-p0-b11-p1509-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b11-p1509-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B11]: p1509: Towards Early Access"},"content":{"rendered":"\n<p>I have completed a full retest of the third campaign, including the new story triggers, etc, that I have added.<\/p>\n\n\n\n<p>I have run into quite a few bugs, but almost all of them were minor, and have been fixed already.<\/p>\n\n\n\n<p>There are still some issues with triggering the story and dialog elements at the right time, but this should not be difficult to fix.<\/p>\n\n\n\n<p>I have also made some improvements to the gui system within the project, in addition to many other minor improvements and changes. <\/p>\n\n\n\n<p>One of the more complex issues that I have yet to solve is how to create multiple cities at the same time. Currently, this is not supported, but it needs to be in the final game.<\/p>\n\n\n\n<p>There are some issues left to fix, and some more improvements to make, which I am working on now, but so far things are going fairly well.<\/p>\n\n\n\n<p>There is a lot of work left, but I am definitely moving in the right direction.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/s76bDfd.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/s76bDfd.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/DedA3hO.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/DedA3hO.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/t4QQQm0.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/t4QQQm0.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/Ip3XUsV.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Ip3XUsV.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/hVy7mZE.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/hVy7mZE.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have completed a full retest of the third campaign, including the new story triggers, etc, that I have added. I have run into quite a few bugs, but almost all of them were minor, and have been fixed already. There are still some issues with triggering the story and dialog elements at the right [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,52,10,34,11],"tags":[],"class_list":["post-11170","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b11","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11170"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11170"}],"version-history":[{"count":4,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11170\/revisions"}],"predecessor-version":[{"id":11174,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11170\/revisions\/11174"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}