{"id":11155,"date":"2025-08-03T23:59:05","date_gmt":"2025-08-03T22:59:05","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11155"},"modified":"2025-08-04T00:00:26","modified_gmt":"2025-08-03T23:00:26","slug":"spiritus-astrum-p0-b11-p1508-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b11-p1508-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B11]: p1508: Towards Early Access"},"content":{"rendered":"\n<p>I have integrated all of the dialog that I wrote last week into the game itself, as I have added triggers for this dialog so that it appears at the correct points in the story.<\/p>\n\n\n\n<p>I still need to test it fully, which is the next step, but so far it seems to be working well.<\/p>\n\n\n\n<p>In addition, I have fixed several bugs related to the story and dialog system, and the guis, etc.<\/p>\n\n\n\n<p>The dialog system has some basic random elements built in. Character names, etc, will be changed between playthroughs. In the future, I intend to extend this to add more replayability, and more procedural content.<\/p>\n\n\n\n<p>The dialog for each NPC will also change during the story, depending on the game state, and the players actions, etc.<\/p>\n\n\n\n<p>I have also started extensive testing of all of the changes that I have made recently. This will take some time, but progress so far has been good.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/pOyiGj5.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/pOyiGj5.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have integrated all of the dialog that I wrote last week into the game itself, as I have added triggers for this dialog so that it appears at the correct points in the story. I still need to test it fully, which is the next step, but so far it seems to be working [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,52,10,34,11],"tags":[],"class_list":["post-11155","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b11","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11155"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11155"}],"version-history":[{"count":8,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11155\/revisions"}],"predecessor-version":[{"id":11168,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11155\/revisions\/11168"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11155"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11155"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11155"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}