{"id":11047,"date":"2025-06-15T15:01:32","date_gmt":"2025-06-15T14:01:32","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11047"},"modified":"2025-06-16T00:38:31","modified_gmt":"2025-06-15T23:38:31","slug":"spiritus-astrum-p0-b11-p1501-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b11-p1501-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B11]: p1501: Towards Early Access"},"content":{"rendered":"\n<p>I have been working on improving the space combat mechanics in the project. I have made several minor changes to AI pathfinding and tweaked some variables to accomplish this, with good results.<\/p>\n\n\n\n<p>I have also added mission triggers and logic for another mission to the game. I have not added artwork for this yet, just the core logic. There is still quite a lot to do for the third campaign, but I am making good progress.<\/p>\n\n\n\n<p>In addition, I have added improvements to the way that dialog messages are presented to the player in the game (Particularly when they are in a vehicle) and I have also improved the NPC dialog system to add better integration for story-based dialog options.<\/p>\n\n\n\n<p>There are probably more improvements that I will need to make here, but I think the system that I have works well enough for the time being.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/tRUtiDf.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/tRUtiDf.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have been working on improving the space combat mechanics in the project. I have made several minor changes to AI pathfinding and tweaked some variables to accomplish this, with good results. I have also added mission triggers and logic for another mission to the game. I have not added artwork for this yet, just [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,52,10,34,11],"tags":[],"class_list":["post-11047","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b11","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11047"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11047"}],"version-history":[{"count":6,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11047\/revisions"}],"predecessor-version":[{"id":11061,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11047\/revisions\/11061"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11047"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11047"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11047"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}