{"id":11005,"date":"2025-06-01T09:38:12","date_gmt":"2025-06-01T08:38:12","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=11005"},"modified":"2025-06-15T15:02:23","modified_gmt":"2025-06-15T14:02:23","slug":"spiritus-astrum-p0-b10-p1499-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b10-p1499-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B11]: p1499: Towards Early Access"},"content":{"rendered":"\n<p>The testing of the third campaign is continuing to go well.<\/p>\n\n\n\n<p>I have run into a few minor bugs, which were fixed, and I also made some small improvements to the campaign as well.<\/p>\n\n\n\n<p>There was one more serious bug that I found with the AI navigation system, but this was also fixed. It turned out to be a relatively simple fix in the end, but due to the complexity of the AI navigation system, it took a while to find it.<\/p>\n\n\n\n<p>I am nearing the end of this round of testing, but there are several improvements that I need to make, as well as some bugs left to fix. Once these issues are solved, I will do another round of testing.<\/p>\n\n\n\n<p>I also have more art assets to add to the campaign, etc.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/Q1cIpDp.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Q1cIpDp.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/wTrp7G4.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/wTrp7G4.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>The testing of the third campaign is continuing to go well. I have run into a few minor bugs, which were fixed, and I also made some small improvements to the campaign as well. There was one more serious bug that I found with the AI navigation system, but this was also fixed. It turned [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,52,10,34,11],"tags":[],"class_list":["post-11005","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b11","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11005"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=11005"}],"version-history":[{"count":8,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11005\/revisions"}],"predecessor-version":[{"id":11053,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/11005\/revisions\/11053"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=11005"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=11005"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=11005"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}