{"id":10937,"date":"2025-04-13T23:59:20","date_gmt":"2025-04-13T22:59:20","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=10937"},"modified":"2025-06-05T15:05:53","modified_gmt":"2025-06-05T14:05:53","slug":"spiritus-astrum-p0-b10-p1492-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b10-p1492-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B10]: p1492: Towards Early Access"},"content":{"rendered":"\n<p>Almost all of the work on the third campaign is done.<\/p>\n\n\n\n<p>I spent most of the week on Mission 9, this was one of the most complex missions, because it uses Wave Function Collapse to create a dynamic maze for the player to fly through.<\/p>\n\n\n\n<p>This turned out to be a lot easier than I thought though.<\/p>\n\n\n\n<p>I also added some additional elements to Mission 9, and I got most of Mission 10 done too.<\/p>\n\n\n\n<p>Mission 10 is the last mission in the campaign, and there are some elements that are unique to this mission that I had to add in.<\/p>\n\n\n\n<p>The testing for this worked well.<\/p>\n\n\n\n<p>Now, all that is left is some testing and debugging, and some other minor tasks, etc.<\/p>\n\n\n\n<p>Additional testing has uncovered a few areas where the game mechanics need improvement. One of these areas is that adding multiple cities to the world at the same time causes performance issues, but when I limit the world to generating just one city, sometimes the game will create a city further from the player first, and then not create the city closest to the player. This means that the player can save in a city, and then load the game and the city they were in won&#8217;t appear.<\/p>\n\n\n\n<p>This is something that I will need to look at later.<\/p>\n\n\n\n<p>However, in general, everything seems to be working very well!<\/p>\n\n\n\n<p>The next goal is to fix the few remaining bugs and issues from the story missions.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/oZTgKHX.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/oZTgKHX.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/MWTlOlf.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/MWTlOlf.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/E1Rlte9.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/E1Rlte9.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/utLwug5.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/utLwug5.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>Almost all of the work on the third campaign is done. I spent most of the week on Mission 9, this was one of the most complex missions, because it uses Wave Function Collapse to create a dynamic maze for the player to fly through. This turned out to be a lot easier than I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,51,10,34,11],"tags":[],"class_list":["post-10937","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b10","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10937"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10937"}],"version-history":[{"count":5,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10937\/revisions"}],"predecessor-version":[{"id":10943,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10937\/revisions\/10943"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10937"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10937"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10937"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}