{"id":10859,"date":"2025-02-02T19:26:37","date_gmt":"2025-02-02T19:26:37","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=10859"},"modified":"2025-06-05T15:07:07","modified_gmt":"2025-06-05T14:07:07","slug":"spiritus-astrum-p0-b10-p1483-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b10-p1483-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B10]: p1483: Towards Early Access"},"content":{"rendered":"\n<p>Most of the code for the new space combat mechanics is done. I had some issues with projectiles, not working properly with the floating origin system, but I have finally solved these issues.<\/p>\n\n\n\n<p>I have added new features and UI improvements to the space combat system, as well as guided missiles (For both players and enemies) and other projectile types.<\/p>\n\n\n\n<p>In addition, I have improved and extended the existing decoy and electronic countermeasures systems to work with the new mechanics.<\/p>\n\n\n\n<p>I am now working on adding the new player-controlled fighter craft. The artwork is not yet finished, but I am adding the code for it, and so far, it is working well.<\/p>\n\n\n\n<p>Players should be able to customise their weapon loadout, etc, with the new vessel.<\/p>\n\n\n\n<p>So far, this is all progressing well.<\/p>\n\n\n\n<p>The next step is to add a new capital ship to the game, this will be difficult, because so far, the game only contains one capital ship, so adding a second will require changes to the core mechanics.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/Rw7HPit.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Rw7HPit.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/QcLz0YX.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/QcLz0YX.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/GlIXGL6.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/GlIXGL6.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/4Gpf47W.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4Gpf47W.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>Most of the code for the new space combat mechanics is done. I had some issues with projectiles, not working properly with the floating origin system, but I have finally solved these issues. I have added new features and UI improvements to the space combat system, as well as guided missiles (For both players and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,51,10,34,11],"tags":[],"class_list":["post-10859","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b10","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10859"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10859"}],"version-history":[{"count":5,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10859\/revisions"}],"predecessor-version":[{"id":10865,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10859\/revisions\/10865"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10859"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10859"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10859"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}