{"id":10816,"date":"2024-12-22T17:38:32","date_gmt":"2024-12-22T17:38:32","guid":{"rendered":"https:\/\/phoenixgamedevelopment.com\/blog\/?p=10816"},"modified":"2025-06-05T15:07:45","modified_gmt":"2025-06-05T14:07:45","slug":"spiritus-astrum-p0-b9-p1477-towards-early-access","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/spiritus-astrum-p0-b9-p1477-towards-early-access\/","title":{"rendered":"Spiritus Astrum [P0-B9]: p1477: Towards Early Access"},"content":{"rendered":"\n<p>I have fixed quite a number of bugs with the project, including some issues with the starfield not fading out properly when the player was on a non-earthlike world, and another issue where weather effects would not fade out when the player travelled back into space.<\/p>\n\n\n\n<p>The main goal now is to try to add a better atmosphere effects for non-earthlike planets. I want the player to be able to travel through a thick, gaseous atmosphere before reaching the planet surface. This effect could possibly work on some earthlike planets too.<\/p>\n\n\n\n<p>The problem is finding a resource that will work with the correct scale for realistic worlds.<\/p>\n\n\n\n<p>I am also doing a lot of work on concept art for the next phase of the story. I am planning to add more gameplay features to the game in the future, in addition to new artwork, etc.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><br><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.imgur.com\/n1RYpea.jpeg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/n1RYpea.jpeg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n<!-- wp:themify-builder\/canvas \/-->","protected":false},"excerpt":{"rendered":"<p>I have fixed quite a number of bugs with the project, including some issues with the starfield not fading out properly when the player was on a non-earthlike world, and another issue where weather effects would not fade out when the player travelled back into space. The main goal now is to try to add [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,42,10,34,11],"tags":[],"class_list":["post-10816","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b9","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10816"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10816"}],"version-history":[{"count":5,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10816\/revisions"}],"predecessor-version":[{"id":10821,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10816\/revisions\/10821"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10816"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10816"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10816"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}