{"id":10262,"date":"2024-07-14T23:57:27","date_gmt":"2024-07-14T22:57:27","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10262"},"modified":"2024-07-14T23:57:27","modified_gmt":"2024-07-14T22:57:27","slug":"p0-b8-part-1438-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b8-part-1438-debugging-improvements\/","title":{"rendered":"P0-B8: Part 1438: Debugging, Improvements"},"content":{"rendered":"\n<p>I have tested the new capital ship in unity, and the artwork works well.<\/p>\n\n\n\n<p>I am still not sure about the interior.<\/p>\n\n\n\n<p>I still need to do some more experimenting, etc, with it.<\/p>\n\n\n\n<p>In particular, I need to look into repeating textures. If I can get these to work well, I can get very good looking results with a lot fewer textures being used.<\/p>\n\n\n\n<p>The problem is that I wouldn&#8217;t be able to add as much detail. This is something I still need to research.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have tested the new capital ship in unity, and the artwork works well. I am still not sure about the interior. I still need to do some more experimenting, etc, with it. In particular, I need to look into repeating textures. If I can get these to work well, I can get very good [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,41,10,34,11],"tags":[],"class_list":["post-10262","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b8","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10262"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10262"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10262\/revisions"}],"predecessor-version":[{"id":10265,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10262\/revisions\/10265"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10262"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10262"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10262"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}