{"id":10253,"date":"2024-07-07T22:37:08","date_gmt":"2024-07-07T21:37:08","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10253"},"modified":"2024-07-07T22:37:08","modified_gmt":"2024-07-07T21:37:08","slug":"p0-b8-part-1435-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b8-part-1435-debugging-improvements\/","title":{"rendered":"P0-B8: Part 1435: Debugging, Improvements"},"content":{"rendered":"\n<p>I have done a lot of work on the new starship model.<\/p>\n\n\n\n<p>I had to fix quite a few minor issues with the geometry, but most of the work was in combining different pieces of geometry together for unwrapping and texturing purposes, as well as removing unneeded elements, and refining the model slightly.<\/p>\n\n\n\n<p>I will spend some time experimenting with the different texture options to find something that I think works the best.<\/p>\n\n\n\n<p>Any object that needs to be animated will need to be grouped first, for texturing, and then ungrouped later. This will keep the number of unique textures small.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have done a lot of work on the new starship model. I had to fix quite a few minor issues with the geometry, but most of the work was in combining different pieces of geometry together for unwrapping and texturing purposes, as well as removing unneeded elements, and refining the model slightly. I will [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,41,10,34,11],"tags":[],"class_list":["post-10253","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b8","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10253"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10253"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10253\/revisions"}],"predecessor-version":[{"id":10256,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10253\/revisions\/10256"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10253"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10253"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}