{"id":10225,"date":"2024-06-09T23:49:37","date_gmt":"2024-06-09T22:49:37","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10225"},"modified":"2024-06-09T23:49:37","modified_gmt":"2024-06-09T22:49:37","slug":"p0-b8-part-1423-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b8-part-1423-debugging-improvements\/","title":{"rendered":"P0-B8: Part 1423: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made some improvements to the artificial gravity system in the game.<\/p>\n\n\n\n<p>There was an issue when the player landed on a small, non-spherical stellar object (Such as a small asteroid or a space station, etc), where the gravity vector would point them toward the center of the object, but this wouldn&#8217;t be the correct up vector.<\/p>\n\n\n\n<p>I have made huge improvements here, although there is still a very minor glitch that occurs when the gravity vector updates itself.<\/p>\n\n\n\n<p>It is possible for the player to walk all the way around an object with the gravity and upvec still being correct all the way around, which is a vital feature in this project.<\/p>\n\n\n\n<p>I intend to make use of this much more in future parts of the project.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made some improvements to the artificial gravity system in the game. There was an issue when the player landed on a small, non-spherical stellar object (Such as a small asteroid or a space station, etc), where the gravity vector would point them toward the center of the object, but this wouldn&#8217;t be the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,41,10,34,11],"tags":[],"class_list":["post-10225","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b8","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10225"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10225"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10225\/revisions"}],"predecessor-version":[{"id":10228,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10225\/revisions\/10228"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}