{"id":10204,"date":"2024-05-26T15:55:37","date_gmt":"2024-05-26T14:55:37","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10204"},"modified":"2024-05-26T15:55:37","modified_gmt":"2024-05-26T14:55:37","slug":"p0-b8-part-1415-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b8-part-1415-debugging-improvements\/","title":{"rendered":"P0-B8: Part 1415: Debugging, Improvements"},"content":{"rendered":"\n<p>I have been working on improving the story for my project. This will be one of my main goals for the future.<\/p>\n\n\n\n<p>I will be adding more quests and objectives, as well as more art objects, etc, to the project to facilitate this.<\/p>\n\n\n\n<p>I have already come up with a large number of different quest paths and objectives for players. I intend to give the player as many choices as I can, and to keep the world as open as possible.<\/p>\n\n\n\n<p>Currently, I am planning to have several concurrent questslines for each possible &#8220;role&#8221; or &#8220;life path&#8221; in the game.<\/p>\n\n\n\n<p>Players will, of course, be be able to keep playing after the main questline ends, freeing them up for either exploration or finding other quests to embark on.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been working on improving the story for my project. This will be one of my main goals for the future. I will be adding more quests and objectives, as well as more art objects, etc, to the project to facilitate this. I have already come up with a large number of different quest [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,41,10,34,11],"tags":[],"class_list":["post-10204","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b8","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10204"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10204"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10204\/revisions"}],"predecessor-version":[{"id":10208,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10204\/revisions\/10208"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10204"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10204"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10204"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}