{"id":10187,"date":"2024-05-19T23:57:51","date_gmt":"2024-05-19T22:57:51","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10187"},"modified":"2024-05-19T23:58:31","modified_gmt":"2024-05-19T22:58:31","slug":"p0-b8-part-1412-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b8-part-1412-debugging-improvements\/","title":{"rendered":"P0-B8: Part 1412: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made some improvements to the subtitles to improve legibility, as well as other minor GUI improvements.<\/p>\n\n\n\n<p>I have also added more placement options for certain types of NPC&#8217;s in the world.<\/p>\n\n\n\n<p>The next major goal is to improve the procedural generation system so that I can create planets with different types of city, or no city at all.<\/p>\n\n\n\n<p>Currently, there is a random algorithm to determine where, and what type, of cities appear, but I want to improve this to work on a planetary scale.<\/p>\n\n\n\n<p>So, for example, some planets might only have ruined cities, some might have no cities at all, some might have either, etc, etc.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made some improvements to the subtitles to improve legibility, as well as other minor GUI improvements. I have also added more placement options for certain types of NPC&#8217;s in the world. The next major goal is to improve the procedural generation system so that I can create planets with different types of city, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,41,10,34,11],"tags":[],"class_list":["post-10187","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b8","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10187"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10187"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10187\/revisions"}],"predecessor-version":[{"id":10194,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10187\/revisions\/10194"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10187"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10187"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10187"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}