{"id":10145,"date":"2024-04-21T12:10:37","date_gmt":"2024-04-21T11:10:37","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10145"},"modified":"2024-04-21T12:10:37","modified_gmt":"2024-04-21T11:10:37","slug":"p0-b7-part-1400-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b7-part-1400-debugging-improvements\/","title":{"rendered":"P0-B7: Part 1400: Debugging, Improvements"},"content":{"rendered":"\n<p>I have discovered, and fixed, an issue with AI placement within cities. This is also a longstanding bug, so it is good to get this fixed.<\/p>\n\n\n\n<p>I have also made improvements to the driving physics, for vehicles. Steering was too sensitive, and braking was not responsive enough, these issues are much improved now.<\/p>\n\n\n\n<p>In addition, I have made several improvements to scoped weapons and the binoculars. I have improved the visual effects and fixed some issus, as well as reducing the sensitivity of the mouse when scoped, to make it much easier to aim.<\/p>\n\n\n\n<p>I have also added a very basic recoil effect to the heavy rifle, and some other minor changes.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/YKnkIoJ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/YKnkIoJl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/8Ln3oLY\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/8Ln3oLYl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ifsSpqy\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ifsSpqyl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have discovered, and fixed, an issue with AI placement within cities. This is also a longstanding bug, so it is good to get this fixed. I have also made improvements to the driving physics, for vehicles. Steering was too sensitive, and braking was not responsive enough, these issues are much improved now. In addition, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,40,10,34,11],"tags":[],"class_list":["post-10145","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b7","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10145"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10145"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10145\/revisions"}],"predecessor-version":[{"id":10148,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10145\/revisions\/10148"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10145"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10145"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10145"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}