{"id":10079,"date":"2024-03-10T23:57:03","date_gmt":"2024-03-10T23:57:03","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10079"},"modified":"2024-04-05T10:13:12","modified_gmt":"2024-04-05T09:13:12","slug":"p0-b7-part-1383-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b7-part-1383-debugging-improvements\/","title":{"rendered":"P0-B7: Part 1383: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made extensive improvements to the object placement system in the world.<\/p>\n\n\n\n<p>The system is now capable of searching for the flattest terrain within a given radius of the player in order to place objects.<\/p>\n\n\n\n<p>This makes it much less likely that the objects will be obscured by the terrain, or that they will be hanging off of the edge of steep terrain.<\/p>\n\n\n\n<p>I have also made some improvements to AI spawning, and discovered some additional bugs with adding AI characters as crew members.<\/p>\n\n\n\n<p>I believe I have fixed all of these issues, but I will need to do some more testing to be absolutely sure.<\/p>\n\n\n\n<p>The next goal is to test the project more with the remote server and executable.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/yrzMxJ6\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/yrzMxJ6l.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/LG5LLZf\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/LG5LLZfl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/1eSgGVU\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/1eSgGVUl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/cf2Yeuy\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/cf2Yeuyl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/zMv8y2s\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/zMv8y2sl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/lgIoCZV\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/lgIoCZVl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/FRjm2Gb\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/FRjm2Gbl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/eA1JJHh\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/eA1JJHhl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/4S0L0P5\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4S0L0P5l.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/9qzGw4Z\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/9qzGw4Zl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/dMmeJUl\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/dMmeJUll.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/YT1UJFa\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/YT1UJFal.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have made extensive improvements to the object placement system in the world. The system is now capable of searching for the flattest terrain within a given radius of the player in order to place objects. This makes it much less likely that the objects will be obscured by the terrain, or that they will [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,40,10,34,11],"tags":[],"class_list":["post-10079","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b7","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10079"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10079"}],"version-history":[{"count":4,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10079\/revisions"}],"predecessor-version":[{"id":10117,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10079\/revisions\/10117"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10079"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10079"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10079"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}