{"id":10078,"date":"2024-03-10T23:56:46","date_gmt":"2024-03-10T23:56:46","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10078"},"modified":"2024-03-11T03:22:46","modified_gmt":"2024-03-11T03:22:46","slug":"p0-b7-part-1382-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b7-part-1382-debugging-improvements\/","title":{"rendered":"P0-B7: Part 1382: Debugging, Improvements"},"content":{"rendered":"\n<p>I did discover some issues with the networked AI system, but these thankfully turned out to be minor.<\/p>\n\n\n\n<p>The AI for the creatures and NPC&#8217;s\/enemies, etc, is quite a lot more performant and robust now, but I still need to continue testing its functionality in multiplayer.<\/p>\n\n\n\n<p>I have also completed some more extensive stress-testing of the system, and I didn&#8217;t discover any issues. I believe there may still be a memory leak somewhere in the system, but I haven&#8217;t been able to discover it, everything seems to load and unload into and out of memory fine.<\/p>\n\n\n\n<p>I have also made some improvements to procedural object spawning, etc, in the world.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I did discover some issues with the networked AI system, but these thankfully turned out to be minor. The AI for the creatures and NPC&#8217;s\/enemies, etc, is quite a lot more performant and robust now, but I still need to continue testing its functionality in multiplayer. I have also completed some more extensive stress-testing of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,40,10,34,11],"tags":[],"class_list":["post-10078","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b7","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10078"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10078"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10078\/revisions"}],"predecessor-version":[{"id":10086,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10078\/revisions\/10086"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10078"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10078"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10078"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}