{"id":10069,"date":"2024-03-03T19:19:31","date_gmt":"2024-03-03T19:19:31","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10069"},"modified":"2024-03-03T19:19:31","modified_gmt":"2024-03-03T19:19:31","slug":"p0-b7-part-1377-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b7-part-1377-debugging-improvements\/","title":{"rendered":"P0-B7: Part 1377: Debugging, Improvements"},"content":{"rendered":"\n<p>I have started extenstively testing the the Space-Based AI system.<\/p>\n\n\n\n<p>This system has not been tested as much as the other systems, so there are quite a few bugs and improvements to make here.<\/p>\n\n\n\n<p>The first issues that I had to solve were with the spawning of the AI. There was a bug which meant that in some cases too many AI enemies would spawn per system.<\/p>\n\n\n\n<p>There are also issues with the player changing zones, and with the AI not being able to properly track the player in some cases.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have started extenstively testing the the Space-Based AI system. This system has not been tested as much as the other systems, so there are quite a few bugs and improvements to make here. The first issues that I had to solve were with the spawning of the AI. There was a bug which meant [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,40,10,34,11],"tags":[],"class_list":["post-10069","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b7","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10069"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10069"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10069\/revisions"}],"predecessor-version":[{"id":10072,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10069\/revisions\/10072"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10069"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10069"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10069"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}