{"id":10043,"date":"2024-02-11T16:43:03","date_gmt":"2024-02-11T16:43:03","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10043"},"modified":"2024-02-11T16:43:03","modified_gmt":"2024-02-11T16:43:03","slug":"p0-b7-part-1370-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b7-part-1370-debugging-improvements\/","title":{"rendered":"P0-B7: Part 1370: Debugging, Improvements"},"content":{"rendered":"\n<p>I am still focusing on the debugging for the main story sequence in the game.<\/p>\n\n\n\n<p>I have added several quality of life improvements to the object spawning code, such as making sure that the height offset is always correct (so that the object isn&#8217;t beneath the terrain, or floating above it), etc.<\/p>\n\n\n\n<p>I have also improved the paging system, to make sure that all colliders are disabled when the player moves away from the object.<\/p>\n\n\n\n<p>I have also fixed a longstanding bug with the placement of AI in the world that resulted in their place position being wrong.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am still focusing on the debugging for the main story sequence in the game. I have added several quality of life improvements to the object spawning code, such as making sure that the height offset is always correct (so that the object isn&#8217;t beneath the terrain, or floating above it), etc. I have also [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,40,10,34,11],"tags":[],"class_list":["post-10043","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b7","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10043"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10043"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10043\/revisions"}],"predecessor-version":[{"id":10046,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10043\/revisions\/10046"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10043"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10043"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10043"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}