{"id":10033,"date":"2024-02-04T23:58:14","date_gmt":"2024-02-04T23:58:14","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10033"},"modified":"2024-02-05T00:06:40","modified_gmt":"2024-02-05T00:06:40","slug":"p0-b7-part-1368-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b7-part-1368-debugging-improvements\/","title":{"rendered":"P0-B7: Part 1368: Debugging, Improvements"},"content":{"rendered":"\n<p>I have started another set of extensive testing.<\/p>\n\n\n\n<p>I am testing with the build, in real-world conditions, and the results are generally good.<\/p>\n\n\n\n<p>The biggest issue that I found is that the AI bug when returning to the players ship is still present. I will need to focus on this until it is fixed, since it is a serious issue.<\/p>\n\n\n\n<p>There are also some minor issues with objects and NPC&#8217;s being placed above the terrain, and some issues with the space-combat AI, etc, but these are not critical.<\/p>\n\n\n\n<p>There is also an issue with the build freezing, which doesn&#8217;t happen often, but is still serious.<\/p>\n\n\n\n<p>Generally speaking though, the project works ok, and most of the bugs that I found are cosmetic.<\/p>\n\n\n\n<p>It also looks great in 4k and at fullscreen.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/k4LD9Hv\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/k4LD9Hvl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/cFgRxks\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/cFgRxksl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/rhlPFxe\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/rhlPFxel.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/hqbS4zS\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/hqbS4zSl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/JjnZ63G\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/JjnZ63Gl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/g6Mtdo1\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/g6Mtdo1l.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/UzTLn1n\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/UzTLn1nl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have started another set of extensive testing. I am testing with the build, in real-world conditions, and the results are generally good. The biggest issue that I found is that the AI bug when returning to the players ship is still present. I will need to focus on this until it is fixed, since [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,40,10,34,11],"tags":[],"class_list":["post-10033","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b7","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10033"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10033"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10033\/revisions"}],"predecessor-version":[{"id":10040,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10033\/revisions\/10040"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10033"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10033"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10033"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}