{"id":10027,"date":"2024-01-28T22:26:33","date_gmt":"2024-01-28T22:26:33","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10027"},"modified":"2024-02-04T23:13:38","modified_gmt":"2024-02-04T23:13:38","slug":"p0-b7-part-1365-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b7-part-1365-debugging-improvements\/","title":{"rendered":"P0-B7: Part 1365: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made some minor improvements to the Space-Based AI. These AI entities can now spawn further from the center of the solar system, and travel faster.<\/p>\n\n\n\n<p>The next goal is to fix a long standing bug with the Crew AI that occurs when the player returns to their ship. This intermittent bug causes the AI to become stuck in inaccessible locations.<\/p>\n\n\n\n<p>I have tried to fix this before, with mixed results.<\/p>\n\n\n\n<p>While investigating this, I have discovered several minor bugs, which have all been fixed, but I am not sure if the major bug has been solved yet.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made some minor improvements to the Space-Based AI. These AI entities can now spawn further from the center of the solar system, and travel faster. The next goal is to fix a long standing bug with the Crew AI that occurs when the player returns to their ship. This intermittent bug causes the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,40,10,34,11],"tags":[],"class_list":["post-10027","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b7","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10027"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10027"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10027\/revisions"}],"predecessor-version":[{"id":10030,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10027\/revisions\/10030"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10027"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10027"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10027"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}