{"id":10017,"date":"2024-01-21T10:19:10","date_gmt":"2024-01-21T10:19:10","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10017"},"modified":"2024-01-21T10:19:10","modified_gmt":"2024-01-21T10:19:10","slug":"p0-b7-part-1359-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b7-part-1359-debugging-improvements\/","title":{"rendered":"P0-B7: Part 1359: Debugging, Improvements"},"content":{"rendered":"\n<p>I am still working on testing the AI with the dynamic navigation system.<\/p>\n\n\n\n<p>I have fixed several issues and handled several edge cases with respect to the AI navigation within the world.<\/p>\n\n\n\n<p>There are a large number of different building types, each with their own unique properties, etc. Some very accurate (non-smoothed) graphs, while some work better with less accurate, but smoothed graphs.<\/p>\n\n\n\n<p>I also need to make sure that the AI can transition to and from the graphs properly, without issues.<\/p>\n\n\n\n<p>Most of the system seems to be working ok now, although I did have some bugs to fix and improvements to add.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am still working on testing the AI with the dynamic navigation system. I have fixed several issues and handled several edge cases with respect to the AI navigation within the world. There are a large number of different building types, each with their own unique properties, etc. Some very accurate (non-smoothed) graphs, while some [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,40,10,34,11],"tags":[],"class_list":["post-10017","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b7","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10017"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10017"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10017\/revisions"}],"predecessor-version":[{"id":10018,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10017\/revisions\/10018"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10017"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10017"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10017"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}