{"id":10007,"date":"2024-01-14T23:57:17","date_gmt":"2024-01-14T23:57:17","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10007"},"modified":"2024-01-15T06:57:04","modified_gmt":"2024-01-15T06:57:04","slug":"p0-b7-part-1358-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b7-part-1358-debugging-improvements\/","title":{"rendered":"P0-B7: Part 1358: Debugging, Improvements"},"content":{"rendered":"\n<p>Testing the Dynamic AI navigation system is going generally well.<\/p>\n\n\n\n<p>There are a few issues that I found with edge cases, but most of these are rare, and I am in the process of fixing them.<\/p>\n\n\n\n<p>There is quite a lot of testing left to do, but I am making good progress.<\/p>\n\n\n\n<p>The most difficult parts will be the city AI, since this involves many AI entities being loaded at the same time.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Testing the Dynamic AI navigation system is going generally well. There are a few issues that I found with edge cases, but most of these are rare, and I am in the process of fixing them. There is quite a lot of testing left to do, but I am making good progress. The most difficult [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,40,10,34,11],"tags":[],"class_list":["post-10007","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b7","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10007"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10007"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10007\/revisions"}],"predecessor-version":[{"id":10016,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10007\/revisions\/10016"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10007"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10007"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10007"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}