{"id":10006,"date":"2024-01-14T23:57:14","date_gmt":"2024-01-14T23:57:14","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=10006"},"modified":"2024-01-15T06:53:22","modified_gmt":"2024-01-15T06:53:22","slug":"p0-b7-part-1357-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b7-part-1357-debugging-improvements\/","title":{"rendered":"P0-B7: Part 1357: Debugging, Improvements"},"content":{"rendered":"\n<p>The issue with AI navigation within complex structures is fixed.<\/p>\n\n\n\n<p>The issue was that the AI nav path is normally smoothed, to produce a more natural looking path. This is fine out doors, but within complex interiors with very tight paths, the smoothing can make the path less accurate, causing the AI to get stuck, etc.<\/p>\n\n\n\n<p>The next goal is to test the dynamic AI navigation system in all of the different scenarios in which is can be used.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ztNthb6\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ztNthb6l.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/KYaluuf\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/KYaluufl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The issue with AI navigation within complex structures is fixed. The issue was that the AI nav path is normally smoothed, to produce a more natural looking path. This is fine out doors, but within complex interiors with very tight paths, the smoothing can make the path less accurate, causing the AI to get stuck, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,40,10,11],"tags":[],"class_list":["post-10006","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b7","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10006"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=10006"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10006\/revisions"}],"predecessor-version":[{"id":10014,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/10006\/revisions\/10014"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=10006"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=10006"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=10006"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}