<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Software Engines - Phoenix Game Development</title>
	<atom:link href="https://phoenixgamedevelopment.com/blog/category/software-engines/feed/" rel="self" type="application/rss+xml" />
	<link>https://phoenixgamedevelopment.com/blog</link>
	<description>Developing Games, AI, and More!</description>
	<lastBuildDate>Sun, 31 Dec 2023 06:52:07 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.6.2</generator>

<image>
	<url>https://phoenixgamedevelopment.com/blog/wp-content/uploads/2024/10/grid-0061-300x300.png</url>
	<title>Software Engines - Phoenix Game Development</title>
	<link>https://phoenixgamedevelopment.com/blog</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Visual Novel/Interactive Story System using AI-Generated Art</title>
		<link>https://phoenixgamedevelopment.com/blog/visual-novel-interactive-story-system-using-ai-generated-art/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 31 Dec 2023 06:50:57 +0000</pubDate>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Software Engines]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9983</guid>

					<description><![CDATA[<p>In addition to my main project, I have been working on a simple concept for a system (Using the Unity game engine) that I can use to create Visual novels, and interactive stories. Initially, this will use simple 2D art, sprites, etc, which means I can generate almost all of the artwork using AI-Generated art. [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/visual-novel-interactive-story-system-using-ai-generated-art/">Visual Novel/Interactive Story System using AI-Generated Art</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&#038;title=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" data-a2a-url="https://phoenixgamedevelopment.com/blog/visual-novel-interactive-story-system-using-ai-generated-art/" data-a2a-title="Visual Novel/Interactive Story System using AI-Generated Art"></a></p>
<p>In addition to my main project, I have been working on a simple concept for a system (Using the Unity game engine) that I can use to create Visual novels, and interactive stories.</p>



<p>Initially, this will use simple 2D art, sprites, etc, which means I can generate almost all of the artwork using AI-Generated art. </p>



<p>However, if it works out, I can add more complex 3D geometry in future, and create point-and-click games, and other projects that are a hybrid of 2D and conventional 3D art.</p>



<p>Using AI generated art would allow me to develop smaller projects more quickly, while still being able to work on my main game, which I would not be able to do if I was working on multiple complex 3D projects.</p>



<p>Most of the basic logic for displaying, selecting, and interacting with sprites is already done for the interactive story system, as well as basic text display, etc.</p>



<p>The main problem now is figuring out how to generate consistent characters with stable diffusion.</p>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&amp;linkname=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fvisual-novel-interactive-story-system-using-ai-generated-art%2F&#038;title=Visual%20Novel%2FInteractive%20Story%20System%20using%20AI-Generated%20Art" data-a2a-url="https://phoenixgamedevelopment.com/blog/visual-novel-interactive-story-system-using-ai-generated-art/" data-a2a-title="Visual Novel/Interactive Story System using AI-Generated Art"></a></p><p>The post <a href="https://phoenixgamedevelopment.com/blog/visual-novel-interactive-story-system-using-ai-generated-art/">Visual Novel/Interactive Story System using AI-Generated Art</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>P0-B6: Part 1351: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b6-part-1351-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 24 Dec 2023 23:08:46 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B6]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Software Engines]]></category>
		<category><![CDATA[Spirit of the Stars]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9974</guid>

					<description><![CDATA[<p>The fishing action is now done. It is simple, but it worked out very well in the end. I have balanced the chances of catching large and small fish with the time that the user is performing the action, etc. Fishing now provides a realistic alternative to hunting for survival based life-paths. I have also [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b6-part-1351-debugging-improvements/">P0-B6: Part 1351: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&#038;title=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-b6-part-1351-debugging-improvements/" data-a2a-title="P0-B6: Part 1351: Debugging, Improvements"></a></p>
<p>The fishing action is now done.</p>



<p>It is simple, but it worked out very well in the end.</p>



<p>I have balanced the chances of catching large and small fish with the time that the user is performing the action, etc.</p>



<p>Fishing now provides a realistic alternative to hunting for survival based life-paths.</p>



<p>I have also added the &#8220;Morale&#8221; stat to the game.</p>



<p>This was in place before, but the logic behind it was not wired up.</p>



<p>This is now done.</p>



<p>I have also fixed quite a few minor bugs, and made some minor cosmetic improvements to the guis, etc.</p>



<figure class="wp-block-image"><a href="https://imgur.com/jRgWb8c"><img data-tf-not-load="1" fetchpriority="high" loading="auto" decoding="auto" decoding="async" src="https://i.imgur.com/jRgWb8cm.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/iAMr1t6"><img data-tf-not-load="1" decoding="async" src="https://i.imgur.com/iAMr1t6m.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/kPzfxDZ"><img loading="lazy" decoding="async" src="https://i.imgur.com/kPzfxDZm.jpg" alt="" title="source: imgur.com"/></a></figure>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1351-debugging-improvements%2F&#038;title=P0-B6%3A%20Part%201351%3A%20Debugging%2C%20Improvements" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-b6-part-1351-debugging-improvements/" data-a2a-title="P0-B6: Part 1351: Debugging, Improvements"></a></p><p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b6-part-1351-debugging-improvements/">P0-B6: Part 1351: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>P0-B6: Part 1335: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b6-part-1335-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 26 Nov 2023 15:57:20 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B6]]></category>
		<category><![CDATA[Software Engines]]></category>
		<category><![CDATA[Spirit of the Stars]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9933</guid>

					<description><![CDATA[<p>The space walk event now works well. I have also spent some time testing the build, and fixing some minor issues that cropped up since the last build test. In addition, I have been working on the &#8220;cosmetic&#8221; features of the game. I intend to add more dialog and prompts and guis to tell the [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b6-part-1335-debugging-improvements/">P0-B6: Part 1335: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&#038;title=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-b6-part-1335-debugging-improvements/" data-a2a-title="P0-B6: Part 1335: Debugging, Improvements"></a></p>
<p>The space walk event now works well.</p>



<p>I have also spent some time testing the build, and fixing some minor issues that cropped up since the last build test.</p>



<p>In addition, I have been working on the &#8220;cosmetic&#8221; features of the game. I intend to add more dialog and prompts and guis to tell the user what is happening in the world, and to teach the user how to play the game.</p>



<p>I have also added a loading screen that disables player movement and covers the screen while the game is loading. This prevents the user from seeing objects and terrain, etc, slowly paging in, which negatively affects the immersion.</p>



<figure class="wp-block-image"><a href="https://imgur.com/cS6l0q1"><img loading="lazy" decoding="async" src="https://i.imgur.com/cS6l0q1m.jpg" alt="" title="source: imgur.com"/></a></figure>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&amp;linkname=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b6-part-1335-debugging-improvements%2F&#038;title=P0-B6%3A%20Part%201335%3A%20Debugging%2C%20Improvements" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-b6-part-1335-debugging-improvements/" data-a2a-title="P0-B6: Part 1335: Debugging, Improvements"></a></p><p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b6-part-1335-debugging-improvements/">P0-B6: Part 1335: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>P0-B5: Part 1271: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b5-part-1271-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 02 Jul 2023 22:58:16 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B5]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Software Engines]]></category>
		<category><![CDATA[Spirit of the Stars]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9769</guid>

					<description><![CDATA[<p>I have mostly finished the artwork for the new city apartment building, as well as some new inventory items. I spent some time trying to figure out the correct way to texture large objects. In the end, I decided to use a combination of techniques. Firstly, split the large object up into smaller objects when [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b5-part-1271-debugging-improvements/">P0-B5: Part 1271: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&#038;title=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-b5-part-1271-debugging-improvements/" data-a2a-title="P0-B5: Part 1271: Debugging, Improvements"></a></p>
<p>I have mostly finished the artwork for the new city apartment building, as well as some new inventory items.</p>



<p>I spent some time trying to figure out the correct way to texture large objects.</p>



<p>In the end, I decided to use a combination of techniques.</p>



<p>Firstly, split the large object up into smaller objects when it made sense to do so (So, have different objects for interiors and exteriors, for details and for the main texture, etc). Then use geometry to cover the seams, so add door and window frames, etc, to cover up the seams between sections of the building.</p>



<p>Secondly, use repeating textures when possible (Such as windows, simple wall sections, etc).</p>



<p>Thirdly, use high resolution textures (4k) when all else fails, such as for large exterior areas that can not be realistically broken down into smaller chunks.</p>



<figure class="wp-block-image"><a href="https://imgur.com/TlDjExX"><img loading="lazy" decoding="async" src="https://i.imgur.com/TlDjExXl.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/aAxd0rR"><img loading="lazy" decoding="async" src="https://i.imgur.com/aAxd0rRl.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/sqDu9tI"><img loading="lazy" decoding="async" src="https://i.imgur.com/sqDu9tIl.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/yj0OQ5n"><img loading="lazy" decoding="async" src="https://i.imgur.com/yj0OQ5nl.jpg" alt="" title="source: imgur.com"/></a></figure>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1271-debugging-improvements%2F&#038;title=P0-B5%3A%20Part%201271%3A%20Debugging%2C%20Improvements" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-b5-part-1271-debugging-improvements/" data-a2a-title="P0-B5: Part 1271: Debugging, Improvements"></a></p><p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b5-part-1271-debugging-improvements/">P0-B5: Part 1271: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>P0-B5: Part 1270: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b5-part-1270-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 02 Jul 2023 22:57:52 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B5]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Software Engines]]></category>
		<category><![CDATA[Spirit of the Stars]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9767</guid>

					<description><![CDATA[<p>The next step is to spend a few weeks improving the cities in the game. In particular, I want to add new artwork, and add more procedural decorations to make the cities feel more &#8220;lived in&#8221;. I also want to add the ability for the player to earn credits by performing various tasks and jobs. [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b5-part-1270-debugging-improvements/">P0-B5: Part 1270: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&#038;title=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-b5-part-1270-debugging-improvements/" data-a2a-title="P0-B5: Part 1270: Debugging, Improvements"></a></p>
<p>The next step is to spend a few weeks improving the cities in the game. </p>



<p>In particular, I want to add new artwork, and add more procedural decorations to make the cities feel more &#8220;lived in&#8221;. I also want to add the ability for the player to earn credits by performing various tasks and jobs.</p>



<p>The first thing to do is to create some new items that will be useful in a city environment, such as new food and drink items, and credits chips, etc.</p>



<p>I will also create a new apartment block that the player can rent or buy rooms in while staying in a particular city.</p>



<p></p>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&amp;linkname=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b5-part-1270-debugging-improvements%2F&#038;title=P0-B5%3A%20Part%201270%3A%20Debugging%2C%20Improvements" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-b5-part-1270-debugging-improvements/" data-a2a-title="P0-B5: Part 1270: Debugging, Improvements"></a></p><p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b5-part-1270-debugging-improvements/">P0-B5: Part 1270: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>P0-B2: Part 1086: Improvements, Debugging</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b2-part-1086-improvements-debugging/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 12 Jun 2022 11:54:23 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B2]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Software Engines]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9275</guid>

					<description><![CDATA[<p>I have been continuing on with the debugging and testing for the eproject. I have made some further improvements to the AI system, and I have also improved the grass exclusion system, although there are more updates needed here later. I have also added the ability to save and load the game while the player [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b2-part-1086-improvements-debugging/">P0-B2: Part 1086: Improvements, Debugging</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&#038;title=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-b2-part-1086-improvements-debugging/" data-a2a-title="P0-B2: Part 1086: Improvements, Debugging"></a></p>
<p>I have been continuing on with the debugging and testing for the eproject.</p>



<p>I have made some further improvements to the AI system, and I have also improved the grass exclusion system, although there are more updates needed here later.</p>



<p>I have also added the ability to save and load the game while the player is driving a (ground) vehicle. Previously only ships and flying vehicles worked with the save system.</p>



<p></p>



<figure class="wp-block-image"><a href="https://imgur.com/AUhjZaB"><img loading="lazy" decoding="async" src="https://i.imgur.com/AUhjZaBm.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/c97rzPC"><img loading="lazy" decoding="async" src="https://i.imgur.com/c97rzPCm.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/HCriEUQ"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='0'%20height='0'%20viewBox=%270%200%200%200%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" class="tf_svg_lazy" decoding="async" data-tf-src="https://i.imgur.com/HCriEUQm.jpg" alt="" title="source: imgur.com"/><noscript><img decoding="async" data-tf-not-load src="https://i.imgur.com/HCriEUQm.jpg" alt="" title="source: imgur.com"/></noscript></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/no9QhbS"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='0'%20height='0'%20viewBox=%270%200%200%200%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" class="tf_svg_lazy" decoding="async" data-tf-src="https://i.imgur.com/no9QhbSm.jpg" alt="" title="source: imgur.com"/><noscript><img decoding="async" data-tf-not-load src="https://i.imgur.com/no9QhbSm.jpg" alt="" title="source: imgur.com"/></noscript></a></figure>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&amp;linkname=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b2-part-1086-improvements-debugging%2F&#038;title=P0-B2%3A%20Part%201086%3A%20Improvements%2C%20Debugging" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-b2-part-1086-improvements-debugging/" data-a2a-title="P0-B2: Part 1086: Improvements, Debugging"></a></p><p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b2-part-1086-improvements-debugging/">P0-B2: Part 1086: Improvements, Debugging</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>P0-A8: Part 839: Debugging</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-a8-part-839-debugging/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 27 Dec 2020 17:29:49 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_A8]]></category>
		<category><![CDATA[Software Engines]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=8560</guid>

					<description><![CDATA[<p>I have made some more improvements to the text to speech system in the project. I have added a new voice from Cereproc, this can be selected as a possible voice for the characters in the project. All character voice settings are now persistent throughout the game, and so it is a simple matter to [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-a8-part-839-debugging/">P0-A8: Part 839: Debugging</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&#038;title=P0-A8%3A%20Part%20839%3A%20Debugging" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-a8-part-839-debugging/" data-a2a-title="P0-A8: Part 839: Debugging"></a></p>
<p>I have made some more improvements to the text to speech system in the project. I have added a new voice from Cereproc, this can be selected as a possible voice for the characters in the project.</p>



<p>All character voice settings are now persistent throughout the game, and so it is a simple matter to add new voices and then select which voice (if any) a character should use.</p>



<p></p>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&amp;linkname=P0-A8%3A%20Part%20839%3A%20Debugging" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a8-part-839-debugging%2F&#038;title=P0-A8%3A%20Part%20839%3A%20Debugging" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-a8-part-839-debugging/" data-a2a-title="P0-A8: Part 839: Debugging"></a></p><p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-a8-part-839-debugging/">P0-A8: Part 839: Debugging</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>P0-A2: Part 440: Procedural Structure Generator</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-a2-part-440-unity-2018-2-port/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 16 Sep 2018 22:50:35 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[Software Engines]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=7331</guid>

					<description><![CDATA[<p>The basic concept for the Procedural Structure Generator is basically done. It works in 3D, with interiors, and there are no visible cracks or gaps, etc. In the future, I will extend this system by adding textured objects, and more detail. I also need to fix some bugs, and add doors and panels to properly [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-a2-part-440-unity-2018-2-port/">P0-A2: Part 440: Procedural Structure Generator</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&#038;title=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-a2-part-440-unity-2018-2-port/" data-a2a-title="P0-A2: Part 440: Procedural Structure Generator"></a></p><p>The basic concept for the Procedural Structure Generator is basically done.</p>
<p>It works in 3D, with interiors, and there are no visible cracks or gaps, etc.</p>
<p>In the future, I will extend this system by adding textured objects, and more detail. I also need to fix some bugs, and add doors and panels to properly seal off dead ends, etc.</p>
<p>&nbsp;</p>
<p><figure id="attachment_7323" aria-describedby="caption-attachment-7323" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_30-PM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#696969 25%,#b1b1b1 25% 50%,#a3a3a3 50% 75%,#797979 75%),linear-gradient(to right,#000000 25%,#aeaeae 25% 50%,#a3a3a3 50% 75%,#9b9b9b 75%),linear-gradient(to right,#000000 25%,#afafaf 25% 50%,#a4a4a4 50% 75%,#9b9b9b 75%),linear-gradient(to right,#9a9a9c 25%,#3f3f3f 25% 50%,#b3b3b3 50% 75%,#272727 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-7323" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_30-PM-300x163.jpg" alt="Unity 11/09/2018 , 03:00:30 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac &amp; Linux Standalone* " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_30-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_30-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_30-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_30-PM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-7323" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_30-PM-300x163.jpg" alt="Unity 11/09/2018 , 03:00:30 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac &amp; Linux Standalone* " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_30-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_30-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_30-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_30-PM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-7323" class="wp-caption-text">Unity<br />11/09/2018 , 03:00:30 PM<br />Unity 2018.1.0f2 Personal (64bit) &#8211; [PREVIEW PACKAGES IN USE] &#8211; P0Main55.unity &#8211; P0-A1 &#8211; PC, Mac &amp; Linux Standalone*</figcaption></figure><figure id="attachment_7322" aria-describedby="caption-attachment-7322" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_36-PM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#010101 25%,#6a6a6a 25% 50%,#a8a8a8 50% 75%,#797979 75%),linear-gradient(to right,#030000 25%,#c4c1b8 25% 50%,#adaaa3 50% 75%,#9b9b9b 75%),linear-gradient(to right,#000000 25%,#000000 25% 50%,#a9a9a9 50% 75%,#9b9b9b 75%),linear-gradient(to right,#9a9a9c 25%,#3f3f3f 25% 50%,#b3b3b3 50% 75%,#272727 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-7322" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_36-PM-300x163.jpg" alt="Unity 11/09/2018 , 03:00:36 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac &amp; Linux Standalone* " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_36-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_36-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_36-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_36-PM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-7322" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_36-PM-300x163.jpg" alt="Unity 11/09/2018 , 03:00:36 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac &amp; Linux Standalone* " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_36-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_36-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_36-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_36-PM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-7322" class="wp-caption-text">Unity<br />11/09/2018 , 03:00:36 PM<br />Unity 2018.1.0f2 Personal (64bit) &#8211; [PREVIEW PACKAGES IN USE] &#8211; P0Main55.unity &#8211; P0-A1 &#8211; PC, Mac &amp; Linux Standalone*</figcaption></figure><figure id="attachment_7319" aria-describedby="caption-attachment-7319" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_12-PM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#575757 25%,#4f4f4f 25% 50%,#555555 50% 75%,#7b7b7b 75%),linear-gradient(to right,#030303 25%,#000000 25% 50%,#ffffff 50% 75%,#9a9a9a 75%),linear-gradient(to right,#000000 25%,#000000 25% 50%,#010101 50% 75%,#9b9b9b 75%),linear-gradient(to right,#9a9a9c 25%,#3f3f3f 25% 50%,#b3b3b3 50% 75%,#272727 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-7319" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_12-PM-300x163.jpg" alt="Unity 11/09/2018 , 03:00:12 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac &amp; Linux Standalone* " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_12-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_12-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_12-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_12-PM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-7319" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_12-PM-300x163.jpg" alt="Unity 11/09/2018 , 03:00:12 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac &amp; Linux Standalone* " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_12-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_12-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_12-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_12-PM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-7319" class="wp-caption-text">Unity<br />11/09/2018 , 03:00:12 PM<br />Unity 2018.1.0f2 Personal (64bit) &#8211; [PREVIEW PACKAGES IN USE] &#8211; P0Main55.unity &#8211; P0-A1 &#8211; PC, Mac &amp; Linux Standalone*</figcaption></figure><figure id="attachment_7318" aria-describedby="caption-attachment-7318" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_13-PM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#585858 25%,#4e4e4e 25% 50%,#535353 50% 75%,#7b7b7b 75%),linear-gradient(to right,#000100 25%,#000100 25% 50%,#fafbf6 50% 75%,#9a9a9a 75%),linear-gradient(to right,#010101 25%,#000000 25% 50%,#030303 50% 75%,#9b9b9b 75%),linear-gradient(to right,#9a9a9c 25%,#3f3f3f 25% 50%,#b3b3b3 50% 75%,#272727 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-7318" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_13-PM-300x163.jpg" alt="Unity 11/09/2018 , 03:00:13 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac &amp; Linux Standalone* " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_13-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_13-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_13-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_13-PM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-7318" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_13-PM-300x163.jpg" alt="Unity 11/09/2018 , 03:00:13 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac &amp; Linux Standalone* " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_13-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_13-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_13-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-11_09_2018-03_00_13-PM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-7318" class="wp-caption-text">Unity<br />11/09/2018 , 03:00:13 PM<br />Unity 2018.1.0f2 Personal (64bit) &#8211; [PREVIEW PACKAGES IN USE] &#8211; P0Main55.unity &#8211; P0-A1 &#8211; PC, Mac &amp; Linux Standalone*</figcaption></figure></p>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&amp;linkname=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-a2-part-440-unity-2018-2-port%2F&#038;title=P0-A2%3A%20Part%20440%3A%20Procedural%20Structure%20Generator" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-a2-part-440-unity-2018-2-port/" data-a2a-title="P0-A2: Part 440: Procedural Structure Generator"></a></p><p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-a2-part-440-unity-2018-2-port/">P0-A2: Part 440: Procedural Structure Generator</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Roomscale VR Demo</title>
		<link>https://phoenixgamedevelopment.com/blog/roomscale-vr-demo/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 09 Apr 2017 15:51:50 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Software Engines]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=5047</guid>

					<description><![CDATA[<p>I have decided to try to create an immersive city demo for the Oculus Rift. I want to see if I can capture the sense of immersion that I often feel while playing other VR games in a game that I made myself. This is a very difficult thing to achieve, since playing a game [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/roomscale-vr-demo/">Roomscale VR Demo</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&#038;title=Roomscale%20VR%20Demo" data-a2a-url="https://phoenixgamedevelopment.com/blog/roomscale-vr-demo/" data-a2a-title="Roomscale VR Demo"></a></p><p>I have decided to try to create an immersive city demo for the Oculus Rift. I want to see if I can capture the sense of immersion that I often feel while playing other VR games in a game that I made myself.</p>
<p>This is a very difficult thing to achieve, since playing a game that you made is like watching a magician performing a trick when you already know how it works. It&#8217;s very difficult to be amazed by it in the same way.</p>
<p>However, with VR and the great immersion that it provides, I think it is possible to come close. I have created a simple scene with some high-rise buildings (from the White City Pack) and I have created a building with an interior, where the player spawns.</p>
<p>I have noticed that even at this early stage, there is a definite sense of presence within the scene. It is actually surprising how easy this was to achieve, just an hour or so of placing buildings was enough to create a sense of presence within a virtual world. I haven&#8217;t even textured the walls of the apartment block yet.</p>
<p><figure id="attachment_5029" aria-describedby="caption-attachment-5029" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_59-PM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#656364 25%,#424647 25% 50%,#6c817a 50% 75%,#c0c0c0 75%),linear-gradient(to right,#433e38 25%,#86878b 25% 50%,#181619 50% 75%,#c1c1c1 75%),linear-gradient(to right,#1b1a18 25%,#3f4249 25% 50%,#191816 50% 75%,#c2c2c2 75%),linear-gradient(to right,#c1c1bf 25%,#bdbfbe 25% 50%,#dbdbdb 50% 75%,#c1c1c1 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-5029" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-300x163.jpg" alt="Unity 04/04/2017 , 05:31:59 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_59-PM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-5029" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-300x163.jpg" alt="Unity 04/04/2017 , 05:31:59 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_59-PM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-5029" class="wp-caption-text">Unity<br />04/04/2017 , 05:31:59 PM<br />Unity 5.5.1f1 Personal (64bit) &#8211; P0VRCity.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone</figcaption></figure></p>
<p><figure id="attachment_5028" aria-describedby="caption-attachment-5028" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_49-PM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#696c73 25%,#6682a9 25% 50%,#bdc4bd 50% 75%,#c0c0c0 75%),linear-gradient(to right,#75787d 25%,#4f5e63 25% 50%,#4c5660 50% 75%,#c1c1c1 75%),linear-gradient(to right,#68696b 25%,#4c5e72 25% 50%,#464952 50% 75%,#c2c2c2 75%),linear-gradient(to right,#c1c1bf 25%,#bdbfbe 25% 50%,#dbdbdb 50% 75%,#c1c1c1 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-5028" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-300x163.jpg" alt="Unity 04/04/2017 , 05:31:49 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_49-PM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-5028" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-300x163.jpg" alt="Unity 04/04/2017 , 05:31:49 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_49-PM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-5028" class="wp-caption-text">Unity<br />04/04/2017 , 05:31:49 PM<br />Unity 5.5.1f1 Personal (64bit) &#8211; P0VRCity.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone</figcaption></figure></p>
<p><figure id="attachment_5027" aria-describedby="caption-attachment-5027" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_40-PM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#506991 25%,#495c7d 25% 50%,#4e5e92 50% 75%,#c0c0c0 75%),linear-gradient(to right,#5f759a 25%,#1f2326 25% 50%,#4f628a 50% 75%,#c1c1c1 75%),linear-gradient(to right,#5b708b 25%,#1b1f28 25% 50%,#feffff 50% 75%,#c2c2c2 75%),linear-gradient(to right,#c1c1bf 25%,#bdbfbe 25% 50%,#dbdbdb 50% 75%,#c1c1c1 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-5027" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-300x163.jpg" alt="Unity 04/04/2017 , 05:31:40 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_40-PM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-5027" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-300x163.jpg" alt="Unity 04/04/2017 , 05:31:40 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/04/PhoenixGameDevelopment-04_04_2017-05_31_40-PM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-5027" class="wp-caption-text">Unity<br />04/04/2017 , 05:31:40 PM<br />Unity 5.5.1f1 Personal (64bit) &#8211; P0VRCity.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone</figcaption></figure></p>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&amp;linkname=Roomscale%20VR%20Demo" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Froomscale-vr-demo%2F&#038;title=Roomscale%20VR%20Demo" data-a2a-url="https://phoenixgamedevelopment.com/blog/roomscale-vr-demo/" data-a2a-title="Roomscale VR Demo"></a></p><p>The post <a href="https://phoenixgamedevelopment.com/blog/roomscale-vr-demo/">Roomscale VR Demo</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Unity: Evaluation Part 3</title>
		<link>https://phoenixgamedevelopment.com/blog/unity-evaluation-part-3/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 11 Sep 2016 22:56:19 +0000</pubDate>
				<category><![CDATA[On Game Development]]></category>
		<category><![CDATA[Software Engines]]></category>
		<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=3694</guid>

					<description><![CDATA[<p>I have just spent a little over a day working on the scripting side of Unity, and I have achieved something that I feared would take weeks to complete. Not only did I successfully implement raycasting, but I was also able to create a polygon from code, texture it, and apply a collision mesh. These [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/unity-evaluation-part-3/">Unity: Evaluation Part 3</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&#038;title=Unity%3A%20Evaluation%20Part%203" data-a2a-url="https://phoenixgamedevelopment.com/blog/unity-evaluation-part-3/" data-a2a-title="Unity: Evaluation Part 3"></a></p><p>I have just spent a little over a day working on the scripting side of Unity, and I have achieved something that I feared would take weeks to complete.</p>
<p>Not only did I successfully implement raycasting, but I was also able to create a polygon from code, texture it, and apply a collision mesh.</p>
<p>These three things can be very difficult, in Unity, the code to do it was just a few lines long.</p>
<p>The reason I chose this particular task is because of my Spherical Terrain project. The vast majority of my project *should* be engine independent, ie, it is mostly logic, variable declaration, etc, that should just require like for like changes, such as changing an &#8220;F32&#8221; in T3D to a &#8220;float&#8221; in Unity, changing a vector to a list, etc etc.</p>
<p>The parts that I am really worried about are the areas where my code integrates with the existing rendering and collision system, and the material manager. So far, using these subsystems has been very, very easy in Unity, and I a actually think that porting my Spherical Terrain code could be a viable option in the near future, if I choose to go down that route.</p>
<p>T3D and Unity also seem to both use a clockwise winding order, so this is also an advantage.</p>
<p>I find the code very elegant and neat, and powerful features can be implemented with very few lines of code.</p>
<p>The only issues that I am worried about would be the performance of C# compared to C++ (it would be slower) and the fact that most scientific computing code is written in C++. I now work mostly in the field of &#8220;serious&#8221; computing, virtual worlds, some computational physics, mathematics, etc, and using a &#8220;common&#8221; language would make it easier to integrate libraries and example code from the scientific computing field, which I would do on occasion.</p>
<p>Overall though, I am very impressed with the speed that I am picking up Unity, and I am looking forward to spending more time with it, it truly is a great piece of software.</p>
<p><figure id="attachment_3701" aria-describedby="caption-attachment-3701" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_28_26-AM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#665855 25%,#75605b 25% 50%,#6b6d6c 50% 75%,#a0a0a0 75%),linear-gradient(to right,#6c5d58 25%,#4f413e 25% 50%,#9b999a 50% 75%,#aaaaaa 75%),linear-gradient(to right,#ffffff 25%,#fffeec 25% 50%,#9a9a9a 50% 75%,#9b9b9b 75%),linear-gradient(to right,#9a9a9a 25%,#929292 25% 50%,#b2b2b2 50% 75%,#3e3936 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-3701" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_28_26-AM-300x163.jpg" alt="Unity 09/09/2016 , 02:28:26 AM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_28_26-AM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_28_26-AM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_28_26-AM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_28_26-AM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-3701" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_28_26-AM-300x163.jpg" alt="Unity 09/09/2016 , 02:28:26 AM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_28_26-AM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_28_26-AM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_28_26-AM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_28_26-AM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-3701" class="wp-caption-text">Unity<br />09/09/2016 , 02:28:26 AM<br />Unity Personal (64bit) &#8211; Construct.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone</figcaption></figure></p>
<p><figure id="attachment_3700" aria-describedby="caption-attachment-3700" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_44-AM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#695a55 25%,#645c59 25% 50%,#635757 50% 75%,#9b9b9b 75%),linear-gradient(to right,#fcfcfc 25%,#3f3637 25% 50%,#fdfce7 50% 75%,#9b9b9b 75%),linear-gradient(to right,#665d54 25%,#48443b 25% 50%,#2c2825 50% 75%,#9b9b9b 75%),linear-gradient(to right,#9a9a9a 25%,#9a9a9a 25% 50%,#b2b2b2 50% 75%,#9a9a9a 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-3700" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_44-AM-300x163.jpg" alt="Unity 09/09/2016 , 02:02:44 AM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_44-AM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_44-AM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_44-AM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_44-AM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-3700" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_44-AM-300x163.jpg" alt="Unity 09/09/2016 , 02:02:44 AM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_44-AM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_44-AM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_44-AM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_44-AM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-3700" class="wp-caption-text">Unity<br />09/09/2016 , 02:02:44 AM<br />Unity Personal (64bit) &#8211; Construct.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone</figcaption></figure></p>
<p><figure id="attachment_3699" aria-describedby="caption-attachment-3699" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_25-AM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#695a57 25%,#665c5a 25% 50%,#655a58 50% 75%,#9b9b9b 75%),linear-gradient(to right,#fbfbfb 25%,#2c3e40 25% 50%,#fcfbe6 50% 75%,#9b9b9b 75%),linear-gradient(to right,#655c53 25%,#4a463d 25% 50%,#2d2926 50% 75%,#9b9b9b 75%),linear-gradient(to right,#9a9a9a 25%,#9a9a9a 25% 50%,#b2b2b2 50% 75%,#9a9a9a 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-3699" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_25-AM-300x163.jpg" alt="Unity 09/09/2016 , 02:02:25 AM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_25-AM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_25-AM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_25-AM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_25-AM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-3699" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_25-AM-300x163.jpg" alt="Unity 09/09/2016 , 02:02:25 AM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_25-AM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_25-AM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_25-AM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-02_02_25-AM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-3699" class="wp-caption-text">Unity<br />09/09/2016 , 02:02:25 AM<br />Unity Personal (64bit) &#8211; Construct.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone</figcaption></figure></p>
<p><figure id="attachment_3698" aria-describedby="caption-attachment-3698" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-12_29_36-AM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#665754 25%,#7a5b60 25% 50%,#494c51 50% 75%,#969696 75%),linear-gradient(to right,#6c5a56 25%,#ff00fe 25% 50%,#665a5a 50% 75%,#959595 75%),linear-gradient(to right,#655c53 25%,#a729a6 25% 50%,#302a2a 50% 75%,#9b9b9b 75%),linear-gradient(to right,#4c5457 25%,#626061 25% 50%,#b2b2b2 50% 75%,#9a9a9a 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-3698" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-12_29_36-AM-300x163.jpg" alt="Unity 09/09/2016 , 12:29:36 AM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-12_29_36-AM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-12_29_36-AM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-12_29_36-AM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-12_29_36-AM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-3698" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-12_29_36-AM-300x163.jpg" alt="Unity 09/09/2016 , 12:29:36 AM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-12_29_36-AM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-12_29_36-AM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-12_29_36-AM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-09_09_2016-12_29_36-AM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-3698" class="wp-caption-text">Unity<br />09/09/2016 , 12:29:36 AM<br />Unity Personal (64bit) &#8211; Construct.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone</figcaption></figure></p>
<p><figure id="attachment_3697" aria-describedby="caption-attachment-3697" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-10_58_32-PM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#6c5d58 25%,#615654 25% 50%,#755955 50% 75%,#969696 75%),linear-gradient(to right,#666054 25%,#b61eaf 25% 50%,#302a2a 50% 75%,#959595 75%),linear-gradient(to right,#766e63 25%,#393430 25% 50%,#26221f 50% 75%,#9b9b9b 75%),linear-gradient(to right,#4c5457 25%,#626061 25% 50%,#b2b2b2 50% 75%,#9a9a9a 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-3697" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-10_58_32-PM-300x163.jpg" alt="Unity 08/09/2016 , 10:58:32 PM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-10_58_32-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-10_58_32-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-10_58_32-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-10_58_32-PM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-3697" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-10_58_32-PM-300x163.jpg" alt="Unity 08/09/2016 , 10:58:32 PM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-10_58_32-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-10_58_32-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-10_58_32-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-10_58_32-PM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-3697" class="wp-caption-text">Unity<br />08/09/2016 , 10:58:32 PM<br />Unity Personal (64bit) &#8211; Construct.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone</figcaption></figure></p>
<p><figure id="attachment_3696" aria-describedby="caption-attachment-3696" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_01-PM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#6a5b56 25%,#5c5656 25% 50%,#705355 50% 75%,#969696 75%),linear-gradient(to right,#656156 25%,#36312d 25% 50%,#2f2a27 50% 75%,#959595 75%),linear-gradient(to right,#746c5f 25%,#3c3731 25% 50%,#26221f 50% 75%,#9b9b9b 75%),linear-gradient(to right,#4c5457 25%,#626061 25% 50%,#b2b2b2 50% 75%,#9a9a9a 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-3696" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_01-PM-300x163.jpg" alt="Unity 08/09/2016 , 11:10:01 PM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_01-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_01-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_01-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_01-PM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-3696" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_01-PM-300x163.jpg" alt="Unity 08/09/2016 , 11:10:01 PM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_01-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_01-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_01-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_01-PM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-3696" class="wp-caption-text">Unity<br />08/09/2016 , 11:10:01 PM<br />Unity Personal (64bit) &#8211; Construct.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone</figcaption></figure></p>
<p><figure id="attachment_3695" aria-describedby="caption-attachment-3695" style="width: 300px" class="wp-caption alignnone"><a href="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_05-PM.jpg"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" style="background:linear-gradient(to right,#5c5452 25%,#505052 25% 50%,#906b59 50% 75%,#bcbcbc 75%),linear-gradient(to right,#615557 25%,#6a5856 25% 50%,#8a5d58 50% 75%,#c2c2c2 75%),linear-gradient(to right,#25211e 25%,#25201d 25% 50%,#322922 50% 75%,#c2c2c2 75%),linear-gradient(to right,#636c71 25%,#7b7b79 25% 50%,#dedede 50% 75%,#c1c1c1 75%)" decoding="async" class="tf_svg_lazy size-medium wp-image-3695" data-tf-src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_05-PM-300x163.jpg" alt="Unity 08/09/2016 , 11:10:05 PM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" data-tf-srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_05-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_05-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_05-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_05-PM.jpg 1920w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img decoding="async" class="size-medium wp-image-3695" data-tf-not-load src="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_05-PM-300x163.jpg" alt="Unity 08/09/2016 , 11:10:05 PM Unity Personal (64bit) - Construct.unity - New Unity Project - PC, Mac &amp; Linux Standalone " width="300" height="163" srcset="https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_05-PM-300x163.jpg 300w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_05-PM-768x416.jpg 768w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_05-PM-1024x555.jpg 1024w, https://phoenixgamedevelopment.com/blog/wp-content/uploads/2016/09/PhoenixGameDevelopment-08_09_2016-11_10_05-PM.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><figcaption id="caption-attachment-3695" class="wp-caption-text">Unity<br />08/09/2016 , 11:10:05 PM<br />Unity Personal (64bit) &#8211; Construct.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone</figcaption></figure></p>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&amp;linkname=Unity%3A%20Evaluation%20Part%203" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Funity-evaluation-part-3%2F&#038;title=Unity%3A%20Evaluation%20Part%203" data-a2a-url="https://phoenixgamedevelopment.com/blog/unity-evaluation-part-3/" data-a2a-title="Unity: Evaluation Part 3"></a></p><p>The post <a href="https://phoenixgamedevelopment.com/blog/unity-evaluation-part-3/">Unity: Evaluation Part 3</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
