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		<title>Spiritus Astrum [P0-B14]: p1554: Towards Early Access</title>
		<link>https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1554-towards-early-access/</link>
					<comments>https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1554-towards-early-access/#respond</comments>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 12:19:35 +0000</pubDate>
				<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0-B14]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spirit of the Stars]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">https://phoenixgamedevelopment.com/blog/?p=11772</guid>

					<description><![CDATA[<p>I have completely retested the second campaign. This is a simpler campaign technically, so there were fewer issues with it than with Campaign 3, however, I did discover some bugs. Almost all of these were very minor, and were fixed quickly. There were only two slightly more worring ones, one involving placing of navigation objects [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1554-towards-early-access/">Spiritus Astrum [P0-B14]: p1554: Towards Early Access</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fspiritus-astrum-p0-b14-p1554-towards-early-access%2F&amp;linkname=Spiritus%20Astrum%20%5BP0-B14%5D%3A%20p1554%3A%20Towards%20Early%20Access" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fspiritus-astrum-p0-b14-p1554-towards-early-access%2F&amp;linkname=Spiritus%20Astrum%20%5BP0-B14%5D%3A%20p1554%3A%20Towards%20Early%20Access" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fspiritus-astrum-p0-b14-p1554-towards-early-access%2F&amp;linkname=Spiritus%20Astrum%20%5BP0-B14%5D%3A%20p1554%3A%20Towards%20Early%20Access" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fspiritus-astrum-p0-b14-p1554-towards-early-access%2F&amp;linkname=Spiritus%20Astrum%20%5BP0-B14%5D%3A%20p1554%3A%20Towards%20Early%20Access" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fspiritus-astrum-p0-b14-p1554-towards-early-access%2F&amp;linkname=Spiritus%20Astrum%20%5BP0-B14%5D%3A%20p1554%3A%20Towards%20Early%20Access" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fspiritus-astrum-p0-b14-p1554-towards-early-access%2F&amp;linkname=Spiritus%20Astrum%20%5BP0-B14%5D%3A%20p1554%3A%20Towards%20Early%20Access" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fspiritus-astrum-p0-b14-p1554-towards-early-access%2F&#038;title=Spiritus%20Astrum%20%5BP0-B14%5D%3A%20p1554%3A%20Towards%20Early%20Access" data-a2a-url="https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1554-towards-early-access/" data-a2a-title="Spiritus Astrum [P0-B14]: p1554: Towards Early Access"></a></p>
<p>I have completely retested the second campaign. This is a simpler campaign technically, so there were fewer issues with it than with Campaign 3, however, I did discover some bugs.</p>



<p>Almost all of these were very minor, and were fixed quickly.</p>



<p>There were only two slightly more worring ones, one involving placing of navigation objects at long range, and one involving travelling to planets over long distances.</p>



<p>I have fixed both, but there are still some issues with the second bug. When the player saves after travelling to a particular zone, but before travelling to the planet, the position of the players ship when they land is off slightly. This is likely a floating point precision bug, but I haven&#8217;t quite tracked it down yet.</p>



<p>Other than that, there were some minor issues with campaign triggers, and I added some new features and quality-of-life improvements to the crafting system.</p>



<p>The next major goals are to try to fix the above issue with the floating point precision, and spend some time improving the driving mechanics. The ground vehicles have some annoying issues, such as the camera shaking when the player drives over rough ground, etc. In addition, ground vehicles come to a sudden stop when they hit any obstacle, even something that it should be able to pass through or drive over.</p>



<p>Hopefully I can take a look at these issues next week, and then I can work on retesting Campaign 1.</p>



<p></p>



<p></p>



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		<item>
		<title>Spiritus Astrum [P0-B14]: p1553: Towards Early Access</title>
		<link>https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1553-towards-early-access/</link>
					<comments>https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1553-towards-early-access/#respond</comments>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 31 May 2026 16:54:47 +0000</pubDate>
				<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0-B14]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spirit of the Stars]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">https://phoenixgamedevelopment.com/blog/?p=11745</guid>

					<description><![CDATA[<p>I have improved the &#8220;Decoy&#8221; system for space fighters. There is now a visible &#8220;Missile Lock&#8221; warning indicator, allowing the player to know more easily when to fire decoys. I have also improved, and fixed some issues, with the targeting and combat systems. The story campaign has seen some slight changes and improvements, mostly with [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1553-towards-early-access/">Spiritus Astrum [P0-B14]: p1553: Towards Early Access</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>I have improved the &#8220;Decoy&#8221; system for space fighters. There is now a visible &#8220;Missile Lock&#8221; warning indicator, allowing the player to know more easily when to fire decoys. I have also improved, and fixed some issues, with the targeting and combat systems.</p>



<p>The story campaign has seen some slight changes and improvements, mostly with dialog triggers and enemy balancing.</p>



<p>I also fixed some issues with the colour of some gui elements, as well as a severe performance issue with the AI that I didn&#8217;t notice before.</p>



<p>There were also a lot of minor issues and improvements related to the third campaign that have ben done. There is still some work left here, but I definitely making progress.</p>



<p>The next goal is to retest the First and Second campaigns, and then return to the third campaign.</p>



<p></p>



<p></p>



<p></p>



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		<title>Spiritus Astrum [P0-B14]: p1552: Towards Early Access</title>
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		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 24 May 2026 16:46:50 +0000</pubDate>
				<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0-B14]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spirit of the Stars]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">https://phoenixgamedevelopment.com/blog/?p=11720</guid>

					<description><![CDATA[<p>I have added nav objects to assist the player in moving around on board their capital ship, and I have fixed some issues with the ally and enemy AI. A minor issue with the players missiles not registering collision with enemies under some circumstances was also fixed. I have also done another complete retest of [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1552-towards-early-access/">Spiritus Astrum [P0-B14]: p1552: Towards Early Access</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>I have added nav objects to assist the player in moving around on board their capital ship, and I have fixed some issues with the ally and enemy AI.</p>



<p>A minor issue with the players missiles not registering collision with enemies under some circumstances was also fixed.</p>



<p>I have also done another complete retest of the third campaign, which uncovered some more, mostly minor bugs, as well as some balancing issues.</p>



<p>Most of these have now been fixed too. I should be ready to move on to the next phase of testing soon.</p>



<p></p>



<p></p>



<p></p>



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		<title>Spiritus Astrum [P0-B14]: p1551: Towards Early Access</title>
		<link>https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1551-towards-early-access/</link>
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		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 17 May 2026 11:16:48 +0000</pubDate>
				<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0-B14]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spirit of the Stars]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">https://phoenixgamedevelopment.com/blog/?p=11632</guid>

					<description><![CDATA[<p>The NPCAI system has been further tested and improved. I discovered some issues with it on the last run, and I have since fixed several bugs and added some new navigation and local object avoidance features. There is still some work to be done here though. I have also fixed several other bugs that were [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1551-towards-early-access/">Spiritus Astrum [P0-B14]: p1551: Towards Early Access</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>The NPCAI system has been further tested and improved. I discovered some issues with it on the last run, and I have since fixed several bugs and added some new navigation and local object avoidance features. There is still some work to be done here though.</p>



<p>I have also fixed several other bugs that were discovered during the last run, mostly related to some random generation issues, some more AI improvements, etc.</p>



<p>Finally, I have completed another full retest. The vast majority of the serious bugs appear to be fixed now, and I am running into mostly minor bugs, and areas that need improvement, etc.</p>



<p>Many of the bugs that I discovered on this run have been fixed already, and I should get mostof the rest done next week. </p>



<p></p>



<p></p>



<p></p>



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		<title>Spiritus Astrum [P0-B14]: p1550: Towards Early Access</title>
		<link>https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1550-towards-early-access/</link>
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		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 10 May 2026 22:54:52 +0000</pubDate>
				<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0-B14]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spirit of the Stars]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">https://phoenixgamedevelopment.com/blog/?p=11619</guid>

					<description><![CDATA[<p>I have added some improvements to the existing NPCAI and Companion AI systems, and improved the filtering of objects on the HUD, and I have made some improvements to the mission triggers in the third campaign. I also completed another full retest of the third campaign. Even though I did discover some new bugs, the [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b14-p1550-towards-early-access/">Spiritus Astrum [P0-B14]: p1550: Towards Early Access</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>I have added some improvements to the existing NPCAI and Companion AI systems, and improved the filtering of objects on the HUD, and I have made some improvements to the mission triggers in the third campaign.</p>



<p>I also completed another full retest of the third campaign. Even though I did discover some new bugs, the retest only took two days, since the campaign is becoming much more stable with each run.</p>



<p>I have already fixed many of the bugs discovered in the last test rung, they were mainly minor issues. I have also made some improvements to the game, such as line of sight checks when locking missiles onto targets, etc.</p>



<p>Thre are still some long standing issues with the project, which I will need to track down and fix eventually.</p>



<p></p>



<p></p>



<p></p>



<p></p>



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		<title>Spiritus Astrum [P0-B14]: p1549: Towards Early Access</title>
		<link>https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b13-p1549-towards-early-access/</link>
					<comments>https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b13-p1549-towards-early-access/#respond</comments>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 03 May 2026 16:49:59 +0000</pubDate>
				<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0-B14]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spirit of the Stars]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">https://phoenixgamedevelopment.com/blog/?p=11604</guid>

					<description><![CDATA[<p>I have fixed almost all of the bugs that I needed to fix after the last test run. One of the main improvements was to add better support for AI navigation when the player is within a complex structure (Ie, when the player could be above or below the AI, etc). I also made several [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/spiritus-astrum-p0-b13-p1549-towards-early-access/">Spiritus Astrum [P0-B14]: p1549: Towards Early Access</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>I have fixed almost all of the bugs that I needed to fix after the last test run.<br><br>One of the main improvements was to add better support for AI navigation when the player is within a complex structure (Ie, when the player could be above or below the AI, etc).</p>



<p>I also made several other improvements to the AI combat system, although there is more work needed here.</p>



<p>Once the main bugs from the last test run were fixed, I completed another full test run.</p>



<p>This uncovered quite a few new bugs, including some more serious ones.</p>



<p>The main issue I ran into was an issue with the players capital ship paging when the player was still on board. This has been fixed.</p>



<p>Other than that, the testing went well, despite the bugs that were uncovered.</p>



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