Project 131: Artillery! Game Concept

Artillery!   Introduction “Artillery” is an addictive, turn-based game from Phoenix Game Development.  Players choose from a selection of tanks and other armoured vehicles, and must square off in an arena with up to 8 other human or AI controlle… more »

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Update: October 2013 Fluid Dynamics, Artillery! and Sleep Learning Concept App

  This is just a quick update on a few of my projects that will be finishing soon, as well as another one that I have just started. My fluid dynamics Project is "functionally complete" at the moment. It is a realistic fluid simulation which comes wi… more »

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Project 130: Computational Fluid Dynamics: Instancing, Spherical Mapping, and Real Time Updating

I have made significant progress on the Fluid Dynamics simulation, and I feel that I am coming close to a point where I can release the software. I haven't decided whether to charge for it or release it for free yet, or even where I will release it, but… more »

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Project 130: Computational Fluid Dynamics: Successful RenderMonkey Shader Implementation in T3D

After much effort, I have maged to get a shader from ATI's RenderMonkey ported to T3D. I had to do extensive research and work not in porting the shader, but in suppling the correct information from the T3D material system to the Shader. I am talking ab… more »

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Project 130: Computational Fluid Dynamics: Texturing and Basic Shading options

    I have now sucessfully textured my fluid mesh. I am currently using standard T3D Materials, which do not offer custom shader support, but they do have several shaders and effects that I can use for demonstration purposes, as well as full texture… more »

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