Spiritus Astrum Server running!

Just a short update today, the game itself isn't quite ready yet, but I have the server up and running. You can see for yourself if you like, Gnometech have a useful server monitor tool. From the main page, click on "Open Monitor" underneath "GarageGa… more »

You must be a member of this blog to see the comments. Log in now!

Lots of level design pics, and details of the alpha release!

I have the level design finished, it's came out looking ok I think. The game world is a single, large, island. Player can choose to spawn at any of 4 major locations on the island: The Forest, Lighthouse, Lake, and Castle. There are no load zones at all… more »

You must be a member of this blog to see the comments. Log in now!

Final MS1 Character Pics!

Time for a new update. I have just a few things left to do to get to a point where I have something to show. It will be rough, but it will demonstrate a number of important features, which can be polished and refined later. The textures I have created… more »

You must be a member of this blog to see the comments. Log in now!

New Avatar Complete. (In-game Pics)

I completed the female avatar, and I am reasonably happy with the results. Next step is to unwrap both avatars, and start working on some textures. The textures will be a little different for this project, since they are designed to be overlayed onto ot… more »

You must be a member of this blog to see the comments. Log in now!

Update: January 2009

Just a quick update, no major news. I *finally* implemented the colour selection feature. It took a lot of work, and a lot longer than expected, but it's done. The player can now change the colour of almost anything: clothes, skin, hair, and soon, even… more »

You must be a member of this blog to see the comments. Log in now!

<< Previous :: Next >>