T3D Tutorial: Custom Materials and Shaders

I have recently been working on implementing shaders in T3D, for my fluid dynamics project. It seems that a lot of the information available on the subject is outdated, due to changes in the Torque materials system. I decided to create this tutorial to… more »

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Project 130: Computational Fluid Dynamics: Texturing and Basic Shading options

    I have now sucessfully textured my fluid mesh. I am currently using standard T3D Materials, which do not offer custom shader support, but they do have several shaders and effects that I can use for demonstration purposes, as well as full texture… more »

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Project 130: Metablobs as a fluid

Recent developments in my fluid physics project include gravity, and directional  vectors with user-specifiable magnitude. It is now, for the first time, starting to look like a fluid. Performnce is so far good, and I am very confident that I will end… more »

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Project 130: Computational Fluid Dynamics, Working Metablob animation!

I have just finished adding animation to my metablob project. It is starting to look really good! The next step is to do stress-testing and performance optimisations, and implement some physics code to make the blobs behave like a fluid. This will be th… more »

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Project 130: Computational Fluid Dynamics

I have made significant progress on my Fluid Dynamics simulation. I have managed to get a metablob implemenation of this rendering in T3D. I had some issues with the normals being reversed, but I fixed this by reversing the order in which the verts were… more »

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