Spiritus Astrum now working in TGEA 1.8.1

I have finally fixed the final bugs in my 1.8.1 build. Script and code is now working as in the 1.7.1 build:



I'm currently in the process of planning the next stage of the project, and developing the story and structure of the game itself, the technologies, history, etc.
I'll also need to port to T3D, and I don't know how difficult that will be.
That's all for now.

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