P0-A11: Part 963: Debugging, Improvements
by PhoenixGames on Oct.03, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
The city generation algorithm improvements are now basically done.
The city generation is much more realistic, and I have tested the AI generation, and made sure that critical buildings only spawn within contact with a road.
There are quite a few things I could do to improve this in the future, but I think these improvements are sufficient for now.