PGD Home

P0-A11: Part 962: Debugging, Improvements

by on Oct.03, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The city generation algorithm is going well.

There are still some issues to solve, but I have a concept working for a more realistic street generation system.

I will need to test this with the AI graph generation, and I will need to make sure that essential buildings that the player can enter all have road access.

Facebooktwitterredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!