PGD Home

P0-A11: Part 961: Debugging, Improvements

by on Oct.03, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have begun working on the city generator algorithm, and it is going well.

I have fixed some scaling issues with the city buildings, which means that they fill up more of the available space.

This results in the city looking much more realistic.

I am now working on modifying the algorithm to improve realism. Currently, all roads are straight, with no breaks in between, which results in the city looking much more artificial than it should.

Facebooktwitterredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!