P0-A10: Part 930: Debugging, Improvements
by PhoenixGames on Jul.25, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
The next set of improvements that I have added is the ability for enemy ships to spawn, and travel, in formation, instead of in single groups, and the ability for the player to control their “detectability” to enemy ships.
It is possible for the player to reduce their detectability by powering down weapons and reducing speed, but if the player is detected, this will of course reduce their ability to defend themselves, so this is a tradeoff.
I have also added in colour coding, etc, for enemy ships to make it easier to tell enemy, friendly, and neutral ships apart, and to warn the player of ships getting too close.