P0-A10: Part 917: Debugging, Improvements
by PhoenixGames on Jun.27, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
I have added a console gui to the game that I intend to use for mainly debugging purposes at the moment, but in the future, I can use it to provide information on the world to the player.
I am still thinking about the right way to implement guis in the game, and whether I want to use digetic or non-digetic guis.
I am aiming for maximum immersion, but with a project like mine there is a lot of data to present to the user, so I may need a combination of both types of GUI.
I am in the process of preparing a detailed test methodology for the immersion testing. I am hoping that by the end of the next test period the game should be playable, and all that will be left will be to add more roleplaying elements and to add content to the world (In particular, I need to replace the players home ship).