P0-A8: Part 801: Razer Chroma/Phillips HUE lighting integration
by PhoenixGames on Sep.27, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum
I have been working on a new feature for the project. I noticed that there is a unity SDK for the razer chroma system (HERE).
This allows for precise control of the lighting for razer chroma products, including keyboards, mice, etc. However, it also supports the Phillips HUE range of RGB room lights.
My plan is to integrate this into my project. Instead of just providing ambience, I intend to precisely control the lighting depending on the conditions in the game.
So, for example, the rooms lights could match the sunlight colour in the game, changing colour as the sun rises and sets, getting darker in the night, etc.
Lights could also change to match the ambient colour of a room, or they could flicker when the user stands near a fire, etc.
There are many possibilities.