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P0-A8: Part 799: Improvements, Variables, GUI’s

by on Sep.20, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been working on tying together the core variables for the project, such as food, water, health status, etc.

I have mostly completed this, and I have added a series of on-screen effects to indicate certain conditions.

I have bleeding effects to show injury, and lens distortion and blurred vision to show starvation, desiccation, etc. I also have a “blink” effect to show exhaustion, and a frost effect to show hypothermia.

These are all visual effects, but I can add audio effects as well later.

The idea is to try to represent various conditions to the player visually, without adding an on-screen dialog, to preserve immersion as much as possible.

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