PGD Home

P0-A7: Part 771: Debugging, Improvements, etc.

by on Jul.26, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have made several improvements to the planet and world builder rendering systems.

There were also some bugs that I ran into here that I fixed. They were mainly related to placing ground cover objects and cities on planets.

When the planets parameters are highly randomised, the density and placement (height and steepness restrictions, etc) of the ground cover does not always work correctly.

I have fixed some of these issues, but there are still some problems with placing large random objects, like cities.

Facebooktwitterredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!