PGD Home

P0-A7: Part 741: Art

by on May.17, 2020, under Art and Designs, Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

The artwork is basically done for the interior scene.

I am now working on the texturing, and setting up the scene for unity.

This scene needs to be loaded dynamically, so I intend to split it into two pieces. I will have a simpler scene for the exterior, and load this using instantiate, and then, when the user attempts to enter the building, I will load the interior using loadsceneasync.

The lack of realtime emission will seriously hurt a scene like this, real time emission would look great, but it’s not compatible with dynamic scenes, so I am having to use regular lights with custom light cookies.

Facebooktwitterredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!