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P0-A6: Part 735: Debugging, A7 Plan

by on May.03, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have been trying to solve a long-standing bug in this project, and I have run into some issues with it.

This bug causes a texture seaming issue when I bake the space environment into a cubemap for use with the atmosphere renderer.

Fixing it may involve updating some of the assets within my project, which would be a lot of work, so I may postpone it for now.

I have tried a number of things to fix this, and none of them have worked yet.

I have not done very much debugging and optimising in A6, since I didn’t have the time. I intend to spend most of A7 debugging and cleaning up the project, and I should have a reasonably solid and stable release at the end of it.

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