P0-A6: Part 695: Aurora
by PhoenixGames on Feb.23, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum
I have been working on adding an Aurora effect to my scenes.
I have run into some issues with rotating and scaling the effect, however. For my project, the Aurora needs to be rotated to an arbitrary world-Up vector, and scaled correctly, depending on the orientation and position of the player.
I am in the process of modifying the Aurora shader, and adjusting the camera settings, to accomplish this.
The scaling effect can be achieved by rendering the Aurora on a distant camera, and culling it from the near camera, effectively, painting it onto the games skybox.