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P0-A6: Part 695: Aurora

by on Feb.23, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have been working on adding an Aurora effect to my scenes.

I have run into some issues with rotating and scaling the effect, however. For my project, the Aurora needs to be rotated to an arbitrary world-Up vector, and scaled correctly, depending on the orientation and position of the player.

I am in the process of modifying the Aurora shader, and adjusting the camera settings, to accomplish this.

The scaling effect can be achieved by rendering the Aurora on a distant camera, and culling it from the near camera, effectively, painting it onto the games skybox.

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